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Hey everyone the latest updates should be been pushed to itch.io.
As always the link is

https://gauche-cheeks.itch.io/littleington-university/patreon-access

As usual there will no doubt be a number of bugs. Any specific feedback or bugs should be sent to -

littleingtonuniversity@gmail.com

Unless I need more information I probably won't reply directly to bug reports but I compile them into my to-do lists so I can keep track on the bugs. Typically I will wait untill I have a few bugs in the same area then fix them all at once so they won't be fixed immidiately.

What's new

Okay so as you've seen in my posts the latest update has the accident and energy system in for testing. I've also added a diaper stand near the Dorm so you can buy and test some new diapers (This is just a fun placeholder character who will go once that content is in the story).

I've also added the updated bug menu into the Mac and Win32 builds. These will let you skip the intro/add money. There are also a bunch of minor bug fixes and the store seller will let you grab some new underwear although I havn't made a bunch of new underwear items.

You can get your hair done in the town with a few new hair colors. I'll be adding some new hair styles as time goes on. If your finding yourself low on money the ATM should re-fill every day.

I updated most of the previous diapers and added two new designs to test my new toolchain. They can be worth a look a couple are pretty cute. Also there should be a chunk of minor bug fixes. There is a small continuation of some story stuff but it's not really what this build was about.

Mostly I'm looking to test the new accident system and just get a feel for the food/energy constraints.

You can play with the stats a little in the debug menu. The command setaccident will increase the frequencly/accident system. I havn't fully tested this and when it gets to 1 it's a little buggy just because I need to adjust it so having an accident is so subtle you woudn't notice it. But I'll probably get that in soon.

To play around with the values the ratio is between 0-1 so like 0.5 or something. But it will default to zero which it's still possible to have an accident on.
setaccident 0-1

That should hopefully all for now so good luck everyone and I'll get back to work!

Files

Comments

Anonymous

can't wait!

Anonymous

hey caught a bug, started a new game, had stuff in inventory from first file

Anonymous

setaccident seems bugged, I used it once with 0.5 and set back to 0 and 1 but the frequency of accident (they happen instantly after I drunk a bit) is constant. But I'm using an old save file, maybe that's why=

Anonymous

Another idea, I just found out that you can start crawling by using "C". Why don't you let Players only crawl when there diaper is heavily messy or wet? Running fast with a dirty diaper on seems more like an exploit to me, so better you are forced to crawl and get a diaper change

Anonymous

Wow, this is great! Already spend more than an hour on my pink tricycle having accidents in my halloween diapers :) Love it!

Anonymous

Thank you for work and update but I have a question since a long time now : Is it possible to continue the previous save or we must start from the beginning ?

Anonymous

Is there a list of command that can be typed into the Console? One thing I can't find is anymore regular underwear as well. Also Attempting to wash dirty underwear turned them into some cloth item that had no effect on using it. Finally, I seemed to have lost my UI after checking in at the West Admin building on a new character. Saving and loading restored it.

Shadowpaladin

Will you be re-adding the sounds for messing and wetting?

ABDLCheeks

I've actually added some starting items into the game rather than with an empty inventory. So they arn't really from the first file I'm just starting the game with some stuff.

ABDLCheeks

You can continue your previous save. I have a popup that will tell you if you need to start again. I try not to break save files whenever I can. But there is a "skip" feature in the bug menu that will let you skip the first classes to just reduce the time when you have to

ABDLCheeks

What I might do is make next week 's post a pinned post with a constantly updating Debug command list ext. But it's wierd that the washing machine is destroying the items into scrap. I'll have to look into that

ABDLCheeks

Yeah absolutely. I havn't quite worked out the bst audio for that yet. They were just placeholder. What I'm thinking of doing is putting that into the settings menu. I'll try and get it into the next update along with some more animations

Shadowpaladin

One last question, will there eventually be a level up system, with figments of varying levels? Oh, and one last thing, 2 of the eye colors don't work. The grey and red just show up as orange.

Anonymous

Where can I find the set accident setting cause I don’t see it in the bug menu

ABDLCheeks

I'm not sure if the figments will level up. I'm still trying to feel out how the combat wil feel. It will either be a level type system. Or you will have to unlock and choose special abilities and combo's to beat certain figments. I have a bug for the eye colors. It's a problem with how the shader works. Hopefully I'll get it fixed soon

ABDLCheeks

Not in the bug menu just yet. You should be able to use the Debug menu with setaccident

Anonymous

But where do I find the debug menu I want to increase my likely hood of an accident

Flo

Really good update. I love new animations and the energy system. I have a little suggestion, but you may have think about it already : In future versions it could be cool to have different set of animations for messing/wetting accident versus conscious use of pushing/relaxing. The new ones are perfect for an accident as the character act surprised.

ABDLCheeks

OH sorry. Check out this post it should have all the details on how to use the Debug menu. (The Tilde menu) https://www.patreon.com/posts/debug-update-34930522

Anonymous

Can anyone tell me the best setaccident number I want be more toddler like lol

Anonymous

Is there a way to see what the setaccident is set to

Sweatwater

While I think all the new diapers are neat, and the accident system is working quite well, I think accidents happen at an extremely fast rate now. Not the actual characters animations, but the diapers: when you wet your diaper with a full water gauge it’s INSTANTLY ballooned, and messes are INSTANTLY in your pants, rather than the gradual swelling it used to be. That said, the new diaper models look vastly better, and the spooky Halloween ones are cute.

ABDLCheeks

That's fair. The effect is customisable so I should be able to tweek it so it's more subtle

ABDLCheeks

Uuuh not yet. I might put it into a slider as a mini update in like a week or two

Anonymous

I must admit that I never got around to testing the previous versions. Having a lot of fun with this one and I am noticing a lot of improved stability from the last build I played. Working at the moment, sadly, but I intend to do as much of a breakdown as I can cover soon. Should I give you my rundown of things I have noticed here later on or PM again, Gauche?

Huggernaut

Interesting! I think this is fun to play with. I've been noticing some weirdness where the combat energy meter doesn't match the out of combat energy meter. Also, I think you've created an inverse linear relationship between continence and the setaccident score, where 1 is near instantaneous voiding. Have you considered it being less determinant? I think it could be more fun if a higher setaccident score meant more unpredictability rather than certain voiding. The way it is now also means that the animations for an epic voiding will only appear for characters with high setaccident values if they cram food quickly. Based on the urgency/energy/health value of food, this is unlikely to be incentivized in the game.

ABDLCheeks

Yeah I need to do some tweeking as I go on. I will probably increase the unpredictablity. But it hasn't been tested at or near 1. The idea is near 1 is complete loss of control. Wheras you will probably want to sit somewhere around 0.5 to give a large "randomness". I need to tweek it somewhat that was part of releaseing it so I could get peoples feebdack and this has been good because there are some great ideas and feedback here!

ABDLCheeks

That works. You can also try the feedback email if you want a little more space with some more room for detail as the Patreon email isn't very good

Anonymous

I seem to be having an issue where I can't equip anything unless I am already wearing an item in that slot, had to throw away my undies at the beginning of a new game just because I accidently unequipped them and couldnt put them back on

Anonymous

Is that the incontinence briefs you are given by the doctor?

Anonymous

Interesting but I don't understand where we can find the setaccident command. Please can you explain me step buy step how to use this command?

ABDLCheeks

In the next update I will shift it as a slider in the debug menu to make it easier

Anonymous

@Gauche Cheeks Thank you for your answer. I would like to suggest you something : could we have our character to be incontinent and so have accident suddenly.

Anonymous

Just did a play threw of the newest build . The bad food health was definitely to high as you already know . I ate 3 donuts and it killed me so I would also program foods that's. Bad for to not kill the player I would program a if check when the player consumes food and drink if player health is at a certain amount the player health doesn't drop . I did that with a boss enemy in my final project senes I had a damage reduction system in the game when facing the enemy. I programmed if (damage &lt; = 0 ) then damage = 1 to allow the player to beat a boss even if all they had was the default pistol. My last recommendation would be block the doors into building you haven't completed. There were a few house I tried to explore and I fell into the Skybox or i got stuck at the load screen.

Anonymous

Link isnt working