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I've done a bit of game development work across the last few days, having added 3 new features.


1. Crumbling Floor

This feature is taken from Zelda II: The Adventure of Link. Making contact with these floor tiles will cause them to shatter, encouraging players to run away & can prevent access to earlier areas.

As you can see, they are capable of regenerating - but there's a toggle to prevent this.



2. Climbable Rope

This feature was unique to the GameBoy Castlevania games, such as CV: Legends, as a simple alternative to stairs. I felt like having both systems would make for a more diverse experience.

The detection range for grabbing ropes is smaller than stairs (less than 2 pixels from the center), so it can be tricky to climb unless you hold UP while moving towards it. While on the rope, players can move up or down - or they can jump off. You can not jump unless you hold left or right.

- Jumping onto a rope will automatically enter the climb state, no need for additional inputs.
- Holding Jump while moving down will allow players to quickly descend the rope.

I still need to add the ability to attack while climbing ropes, but I might put that off until later. I need to redo how my attack logic works first, so it might be wiser to simply delay that feature.



3. Breakable Wall

This feature is a classic, but was absent in my original demo. While I don't necessarily feel the need to use breakable walls as much as the original games do - it's still nice to have. I expect this will be made prettier in the future.


Don't forget to eat & sleep.


Comments

Simon Penni

love watching this come into being

Shawn Heatherly

Finally, we can get the coveted wall food.