[Feed] Now, for a proper update... (Patreon)
Content
Patron Feed time, which means it is time to reflect on the week, as the brellos of old have.
In the latest Concept Art post, I talk a bit about Beaumont's background lore and I take you through a short session of character design for Amaranth -- I think we've reached a point that I'm feeling comfortable with. The next step, I think, is to breathe a bit more life into the world so that there are stories to tell.
With recent events being what they've been, I expect things will only get tougher from here on out. I will need to move out of my childhood home sometime this year (I expect). That might happen several months from now, or it might even be a few weeks from now. I don't know, but I hope it won't be a downgrade. So it's extremely important that I acquire a greater sense of financial security.
I appreciate your patience & understanding during this transition.
What next?
I still have one more illustration to complete for the Dungeon Master reward. It will feature some Nier: Automata-ness, which I remember a handful of people wanting to see last month. Maybe I'll produce another NSFW Sketch or two, but it's really hard to say right now.
Commissions
If there's to be any hope of doubling my income, I'll have to start taking commissions on a regular basis. It would be wise to create a rough schedule of what that might look like, since I only take commissions during live streams. Here are two potential directions:
Slow & Steady
A simple approach; a single commission every day of the week (or most of it), spreading the work across a wider period of time & allowing more breathing room between commissions. But that means it will take more sessions to complete a single batch of work.
Scheduled Streams
Another approach; two days scheduled for commissioned work. This allows for a greater amount of time between our obligatory streams, but it also means that I'll have to power through a handful of commissions in each instance before I'm allowed to stop.
Both are good for different reasons, but Slow & Steady seems more forgiving.
Yume Brellki
This was originally planned to be shown off in a potential Concept Art post, but I decided to just toss it into the Monthly Dropbox Archive. I thought that it might be pretty interesting if I were to create something rather surreal in Dreams (PS4). There's a bit more in the archive, so be sure to check it out when you've got the time.
Dreams
Dreams (PS4) officially released earlier this month, and I've returned to work on my Elayne Beaumont in Dreams. I have reached a slow period of development, however, so maybe I should take a break. It's cool to see Elayne come alive, and I'd love to see it go even further.
If this becomes an ongoing project, it creates an opportunity for regularly occurring Concept Art material. Although I am apprehensive about spending so much time on it, allowing it to be funded by Patreon, because not everyone HAS a PS4. So that limits the level of interaction they can have with the product.
You can see videos showcasing some of my work via the Dropbox Archive, and Twitter too.
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Anyway that's enough for now. I should get back to work. Thank you for your support.
Don't forget to eat & sleep.