A weekly summary (Patreon)
Content
Hey guys!
In board games, you have to go back one step and miss a turn. That's pretty much what happened the last few days. I switched with the GK project to another render engine, Cycles. This resulted in a significant improvement in quality. And my work has also become a little simpler. The render time increased a bit, but we are still well below 1 minute/frame. I will take some comparison pictures soon.
This is what Lara's face looks like when smeared:
https://files.catbox.moe/0n12p2.jpg or MEGA
https://files.catbox.moe/6kpdb5.jpg or MEGA
https://files.catbox.moe/rd7h9a.jpg or MEGA
Improved cum: https://files.catbox.moe/ftmdfy.jpg or MEGA
The gatekeeper also received the material compatible with cycles. Here's a little peek: https://files.catbox.moe/9uu1ne.jpg or MEGA
I fixed the errors I found and restarted the rendering process. Currently, I have already rendered 3500 frames.
I now return to the abandoned fluid simulations. First round for the squirt. I made a small change here. Because a new animation about Lara was added yesterday. A little hip movement. And the gatekeeper has already hardened in the wet scene.
Those who have been following me for a long time may already be familiar with these things. But my goal is to make the final appearance as good as possible.
See ya!