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Hey guys!

I tried to poke fun with the title. Don't take it too seriously though. But now a big transition is underway. But I also have bad news. I'll start with this.

Unfortunately, I noticed today that a basic loop animation is wrong. Lara's breathing, her stomach doesn't move. This affects quite a few scenes. Among those I have rendered so far. Some simulations, collisions too. I couldn't fix it yet.
In addition, I did not progress very well with the simulation either. I'm very late. I originally planned to use the settings I used in the P3, but now it looks like I'm going to change/improve on it a bit. I got some tips for this. I think it's worth a try.

I got a lot of help from Martin, who is a supporter. The guy seems like a pro. We managed to solve the Cycles+Eevee combined rendering. This resulted in a great improvement in quality and reduced rendering time and less post-processing. That sounds pretty good though. Accordingly, I updated the shaders of my Lara model to be Cycles compatible.

Final result: Pic1, Pic2, Pic3 

From now on, you can meet Lara in this quality in my animations. I have a lot of work in GK P4 so far, and these will make the final result even more beautiful. I hope you understand this.

I'll keep pushing! Thank you for your patience, good night!

Files

Comments

XxX

Excellent job

Ironwolf

Looks great. Glad you found some solutions to your issues. Animation can be such a bitch.

Vaper420

Things are looking good.

Hd

This will never be released lol