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I have just finished testing a newly added location: The Guild.
In the guild you will find the Job Board which will include three daily quests (In the screenshot there is only one because I did not add any other quest yet), every time you finish a quest, the following day it will have the spot filled by a new one (If any is available)... That also means that if you never do any quest, the three initial ones will always stay there.

I was initially planning to create a system which would generate random misc quests (ex. kill 10 monsters), but at the end I decided against that.
Not only creating such system would require many days (especially to not have repetitive and boring quests), but I feel like it would get boring quickly.
Instead, I have opted for creating each quest manually (Which gives me the chance to add a few easter eggs or whatever thing comes to my mind in that moment) without wasting too much time as they are meant to be simple side quests, with a few exceptions.

 

Rather than opening the Job Board directly as I had initially planned, I have decided to expand the location to include a way to sell Magic Stones to the trader.

Currently the only way to sell Magic Stones is to enter the dungeon, then leave. That is quite slow (around 10 seconds) since you have to go through two loading screens.
While it is convenient in some instances, it is also not very intuitive when leaving the dungeon through story events.

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