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Episode 7 titled "Dress Break" will release on July and as the name implies, it will focus on MC's training and the development of his special ability which will unlock a new category in the gallery.

While it requires the battle system to work properly, simply seeing a naked woman is enough to unlock a special CG in that category.

This means for women like Asia and Rias, the new category will be unlocked with their special CGs already unlocked, but for the majority of other characters, you will need to use your ability in battle.

While R7 is progressing nicely, the game is quickly reaching a point where I'll need to make a lot more CGs, so a companion game of smaller scale will come in handy to keep my monthly release schedule.

However, outside of CGs, there are some tasks in my todo list that I'd like to address:

1- Fixing rebinding & attempt Android build:
I've failed to fix rebinding in my previous attempts, so one thing I'll be doing in my companion game is to try that in a fresh project so that I can find the cause by exclusion.

However, another advantage of a fresh small game is that I can also attempt an android build and see how doable it is (As I've never tried supporting android before), Vox Gremory is already being developed with Android in mind, but I've yet to attempt making an android build, which I will be attempting first on the companion game.

2- Dynamic title screens, phone wallpapers and redoing some CGs:
The original idea was to have a title screen with random women showing, and not just Rias (with the possibility to set your favourite or favourites in the settings), but I've been focusing on continuing the main storyline and put all my effort into that. For the same reason I've held back from redoing some of the CGs I don't like. Among these, only the phone wallpapers are reasonably fast to make.


3- Refining some things up:
While these are easy to postpone, I don't want them to pile up like with Legacy of Hestia, so I'd like to complete some of those tasks in the near future, things like adding missing sounds, or even (at least partially) implement the battle system or the experience you get from battles (which you'd be getting even if you skip them with FPs), the latter particularly important since right now there's some grinding to do due to the fact you're missing experience from the previous battles.

I think those three points pretty much sum up all the things I need to do to improve the current experience.
None of those tasks is really major, the game works even without those, but since I've reached a point where I might need more than a month to deliver a release, I may as well include some of those things as well.

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