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No seriously learn some architecture you can find a lotta neat things in some really weird styles. 

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Level Design 101 - Level Design Fundamentals - Extra Credits

Use code EXTRACREDITS to get 50% off a full year subscription. Visit www.onedayu.com/extra-credits & use code: extracredits Thanks to Max Pears for guest writing this episode! When we talk about game design on this channel, we often talk about the mechanics or even the narrative design of our games. But in order to play them they have to... you know... take place. Somewhere. Enter the level designer! There are loads of specialized level designers and loads of different kinds of levels but here are some tips and tricks of the trade! ___________ Support the people who make this show, vote for future Extra History topics and get great perks at our Patreon! http://bit.ly/EHPatreon Subscribe & ! to our channel on YouTube at http://bit.ly/SubToEC Got more info about Extra Credits on our website at http://extracredits.site/ Grab your Extra Credits gear at the store! http://extracredits.store/ Watch this episode ad-free at https://watchnebula.com/extracredits ___________ Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://www.extracredits.site/extra-credits-community-code-of-con Come chat with us live on Twitch http://bit.ly/ECtwitch Want to contact us directly? Email us: contact@extra-credits.net Interested in sponsoring an episode? Email us: extracredits@standard.tv ___________ Want more Extra Credits? Follow us on social media: Twitter : http://bit.ly/ECTweet Facebook : http://bit.ly/ECFBPage Instagram : http://bit.ly/ECisonInstagram ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "No Place Like Home" by: Argle https://ocremix.org/remix/OCR03618

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