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  • AA24 - No Music.mp4
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Hi guys, the Bloodcrown update is coming next week but in the meantime, as promised here is this month's featured Blender animation created by Chibiterasu. This was actually the first animation he did with us. We then had Maxalo work on the lighting and James added things like physics and some minor fixes such as expressions. The goal here was also to combine a few jiggle techniques which we think mary quite well into the animation. We have provided two versions as usual, with and without music. 

Keep in mind this predates the Blender poll we did recently which is why we haven't yet had time to include your suggestions but we will in future animations we are setting up. 

Hope you enjoy! 


On another note - we are also looking for competent and available riggers, if anyone knows any that are available. Thanks!


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Comments

org123

Awesome, love the expressions, Tifa's thick shape and the position

Dispeace

Good to see Cerene G finally getting nailed again. For me this is one of the best animations in Blender you've done so far. Yes its not perfect but its a good improvment. I really love the dick slap at the beginning and the impact when Lisa starts the penetration. Its also good to see that Cerene wears some clothes this time. The only thing that's missing here is a shot from below to see which hole is getting used. More like this.

IBT

First impression is that once again the music isn't doing any favors for this animation. I tried playing the AA28 music on top of the AA24 no music and wound up with a superior result. Runtime doesn't exactly match, but directing/editing could solve that reasonably simply so as to better align the visuals of AA24 with the music track used in AA28.

affect3d_miro

There is a non-music version. Not sure what you mean by runtime doesn't match - it's the same length as the video. AA28 is a different feel and context. - club music wouldn't work for a cozy scene. Of course in any case, music style is a matter of personal preference. James

affect3d_miro

Yep, agree, a shot showing penetration would have been nice but would have required a different lighting set up. James

IBT

For clarity, James, I concurrently played the AA28 music in one browser tab with AA24 no music so as to blend the two together for the cross-check. Yes, I know that the context is different (club vs bedroom) but reusing the AA28 music in the bedroom context at a lower volume level would "tie the two scenes together" in continuity and strongly imply that they belong together as a set. Two options for "porting" the AA28 music over into AA24 would be to reduce the volume of the AA28 music track (so it's a quieter overlay) ... or ... have the club music sound "muffled" like it's coming through the floor/walls, meaning that this bedroom is somewhere over the club so Cerene and Lisa haven't gone far from where they were in AA28 (so a short walk up some stairs, rather than a drive to Your Place Or Mine). AA28 has a longer runtime (1:36) than AA24 (1:26) which is where the mismatch on runtime comes into things.

IBT

To be fair, AA24 is good enough to make me want to see that close up of the penetration using a different lighting setup. Your mileage may vary, of course.

IBT

The facial expressions ARE better. Still have room to be even better than shown in this clip, but compared to some of the other animation test clips that have been released, this definitely shows some improvement.

IBT

And now it's time for everyone's favorite topic … Jiggle Physics! Lisa's balls are sadly LACKING in any kind of pretext regarding jiggle physics. When visible in the first 15 seconds of runtime, I can see no appreciable jiggle physics going on with respect to Lisa's scrotum or testicles. Recommend you fix that in later releases. Likewise, from 0:58 to 1:07, Lisa's balls appear to be "fixed" in position with respect to Lisa's hip bone(s). Cerene's breasts DO have a subtle jiggle in them, which I was surprised to see! From 0:25 to 0:31 you can see the upper slope of Cerene's breasts where they attach to the chest wall "echoing" the impact of Lisa's hips into Cerene's butt through jiggle physics. It's subtle, but it's there … and it subconsciously "sells" the impact of Lisa's thrusts into Cerene from this camera angle. From 0:50 to 0:58 you again see the same kind of thing going on, where Lisa slapping her hips into Cerene's butt is producing a breast jiggle that is subtly visible from the side profile (mainly in the way the light is reflecting off Cerene's near breast). This is VERY WELL DONE! And the breast jiggling continues for Cerene from 1:07 to 1:17, although here the "jiggle echo" becomes a little bit too clipping/motion extreme and could have been toned down ever so slightly to moderate some transient in-between frames, but overall is still delightful to see. Cerene's buttocks jiggle and bounce beautifully upon impact when Lisa thrusts into Cerene. Even Lisa's buttocks look really good in motion with just enough jiggle to them to look athletic and "meaty" rather than fat and flabby with an excessive amount of jiggle. Additionally, the way that Lisa's breasts hang from her chest looks very "full and firm" without an excessive amount of jiggle in them, although there is still some visible at times (they aren't just "bolted on" the front of her). The subtlety of the jiggle physics here is excellent, particularly from 1:07 to 1:26 since the lack of excessive jiggle makes Lisa's breasts "feel heavy" and carrying a substantial moment of inertia, so really good job here! My one negative criticism with regards to Lisa's breasts is that I wish the collision to deform and compress tools worked a little better for everyone on the team, because seeing Lisa's breasts impact her arm or compress into Cerene's back would have been that extra icing on the fuck cake for this animation. Something to watch out for in future clips so as to create workflows with tools that makes breast collision physics even easier for everyone involved. After all, we aren't interested in Museum Rules (you can look, but don't touch) when it comes to generous bustlines on miro's beauties!

beef supreme

good stuff. futa v futa would be cool.

affect3d_miro

Collision is basically the toughest problem to surmount atm. Current physics set up doesn't allow for very fine-tuned collisions unfortanetly. We would have to go the AA38 route but so far only Augmeero seems to have that down to a T and adding another animator to this scene would have doubled the cost. If you check again, you'll actually see that there are very subtle variations in the speed of the ripples (what you call echo jiggle) as well as strength. James

affect3d_miro

It's the same export, so the runtime is the same - literally just turned off the music in premiere. So, still not sure what you mean. And music again, is a matter of personal preference. You liked the AA28 music, which is good, but not adapted IMO to this scene. James

IBT

Sounds like you need to build up some expertise with tools and workflows with regards to collisions then. Might want to allocate funding for some 10 second titfuck with hand bra clips to test out methods then. And yes, I was noticing the subtle variations in the speed and strength of the ripples. One point of refinement you want to verify for future clips would be to build in a bit of a delay between impact elsewhere (such as the butt) and the ripples appearing on other parts of the body. That way the ripples don't appear "instantly" upon impact, but rather they "cascade" along the body until reaching other soft fleshy bits that jiggle enticingly. Basically an "echo delay" between impact and ripple as you call it.

affect3d_miro

yes that's kind of the point of these animations. We just haven't found many people that know jiggle very well yet. And re ripples, they actually take a long time to set up and are quite difficult. So it's a matter of reaching a balance between looks good - which they do atm and time and effort. James

nope

Animation is great, the fact it wasn't futa on futa was cool.

Anonymous

FREAKING HOT. I love the motion and animations, this was one of the most realistic vids you've produced. I understand this is not a finished product, and am not complaining. :) But here's my feedback. Sound effects (slapping, etc) from the non-music version are awesome. Voice acting was good, but will add, like I always do ;) that when someone is taking a cock that big, where are the "Holy fuck that's huge!" or "Oh my god you're so big!" etc. The distractions, as others have pointed out: the hair on both Cerene and Tifa is obviously fake and poorly animated. Sometimes the jiggle physics isn't right. Lighting was good but the skin was a bit too shiny (not nearly as bad as some other animations you've produced though). Again, not complaining. Absolutely love Miro & team's work and will always support y'all. :)

IBT

/sigh AA twenty-FOUR has a runtime of 86 seconds. AA twenty-EIGHT has a runtime of 96 seconds. If you play the music of AA twenty-EIGHT while watching AA twenty-FOUR then the video runtime of AA twenty-FOUR will stop 10 seconds before the music of AA twenty-EIGHT ends. The runtime of AA24 music is exactly the same as the runtime of AA24 no music, but that's not what I've been trying to tell you this whole time.

IBT

I agree ... the minimized reactions to insertion completely downplays (if not entirely sidesteps) both the size and the presumed impact of those penetrations. While it certainly saves on frame budgets to get past insertions as quickly as possible (10 seconds or less, or 3 seconds or less in the case of Tristan), you're also shortchanging your audience of the fantasy of being able to put something THAT LARGE into a sex partner and have them ... respond. Wham, bam, fuck you ma'am that produces little to no reaction just undermines the presentation, you know? It takes what ought to be fantastic and astounding and turns it into something so routine that it isn't worth bothering with. It's like hitting stuntmen in theatrical performances. If you hit them, supposedly hard ... and they don't move or flinch ... how powerful was the hit, really? If you hit them, supposedly hard ... and they go flying across the room due to sheer knockback force ... how powerful was the hit, really? It's not the contact strike that "sells" the hit to the audience ... it's the response/reaction to being hit that "sells" the power landing the hit. Without reaction, there was no action worth bothering with. That's why a hit that leaves a target unmoved/unimpressed is usually done for comedic and/or tragic effect (aww, you tried to hurt them and you couldn't), while the hits that produce a big reaction appear much more powerful and "impactful" (especially if you knock them around forcefully). Could definitely be done better ... but doing so will necessarily increase the complexity of these animations (or any animations you want to do for Bloodlust products).

Anonymous

When r we gonna get full video clip? T_T

affect3d_miro

We want variation - not just reusing the same music. Again, that's your opinion, but music tastes vary. We don't feel like house is appropriate for a cozy cottage scene. James

Anonymous

Very very hot! I felt the audio REALLY sold this one. With the sexy expressions, skin slapping, moaning and groaning, I was really into it. More like this, please!

Mickey23

Hi, nicely done, keep up the good work! PS. It would nice to have the measurements of the new dickgirls (Raven, Lilith, Celeste and Lisa).