Text update 14 Dec 2021 (Patreon)
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Hey everyone, Marie here. Sorry we missed last week’s update. From what I’ve seen, Miro and James are juggling quite a bit at the moment to get all this Patreon content wrapped up this month. As such the text update took a back seat for a bit. Anyway, after the last Blender trial animation we released, miro pivoted to finalizing Flying High. James covers a bit of that, so I’ll let him take it from here.
Hey everyone, this week we’re focusing on a couple of animations. Like I mentioned last week, we’ve got one scene that’s had some lighting work done featuring Cerene (dickgirl) and Tifa (girl) in doggy-style fucking. We’ve had an artist set up better lights to make it look more like a club setting (blue/purple lighting and volumetric lights). I’ll be rendering that out in the next couple of days. We’re also putting the final touches on Cerene’s sexy walk - just positioning the HDRI correctly now as the animation itself is done.
We’ve got a working Blender dickgirl version of Lanessa now, set up with the same rig as Cerene. The only issue is creating a female version of her, parented to that same rig, so we’re going to try the shape key approach. The only issue here is reordering Cerene’s vertex count to match an exported Daz version of female Lanessa.
Also, we are happy to say that flying high part 11 is being assembled and the final touches are being made to the cum shots. Once that’s done, we will be posting it here (ETA is Wednesday), so stay tuned!
Beyond what James wrote, I checked in on the status of the Seed of Rebirth and CyPunk animations. Miro says the Seed of Rebirth animation is close to releasable in terms of animation right now, and what we’re working on at the moment is just polish and lookdev (to get the lights and environment looking right).
As for CyPunk, I dug in a bit to better understand what’s turned this animation into our current problem child. It seems there’s been a conflict between the frame rate of the video edit (which we created the voice over to) and the frame rate of the original animation. The conflict means we get a slowed down lipsync in the final version that doesn’t match. We’ve been working on a fix, but the Maya render times just drag everything out. Anyway, that’s the main reason we’ve had to re-render this one many times.