WIP train #2 - Key improvements for Bloodlust Lanessa (tbc) (Patreon)
Content
It took us two releases to manage the latest set of goals, which were:
- Move to professional software environment - Maya / Redshift is our new and current home, the old Poser / Max / Octane setup was way too limited. Now there’s less fighting with the software tools, although Maya does crash a lot, but that’s another story...
- Move to team based workflow - We have talented people covering every aspect of production which allows for parallel work, specialization, constant improvement and ultimately quicker releases. Admittedly I’m still too hands on with production but the workflows and talent are there so we are transitioning gradually.
- Cut production time in half - Ok, ok, this is a work in progress, but we're making an effort to make it show with the next episode :)
We also made a lot of minor improvements both technically and artistically, but now that we’re comfortable in our new environment, it’s time to focus more on the sex again. We’ve had internal discussions about this and took in the feedback from the survey.
So here’s our priority list for Bloodlust Lanessa:
- Sex - more intensity - Our next move here is more build-up, more intense dialogue, dirty talk during sex, more elaborate and explicit banter and interactions between characters, and a more cohesive translation of the script to the screen. Our goal is to move away from slideshow sex to a movielike experience that makes you feel more part of the scene, relate with the characters and their growing excitement and ultimately leads you to a big sign that says: ‘This is where you shoot your fucking load!’
- Sex - more variation, less looping - This is in line with increasing sexual intensity but worth singling out. Our previous school of thought was to make the sex work with the old software setup by looping it. With this episode we’re reversing this process by focusing on the movie experience first and then making that work for the software. This should result in much better pacing and feel like you're watching a continuous scene.
- Better cum shots - Towards the end of Royal Descent I feel like we were on the verge of some heavy hitting progress. We’re looking to capitalize on this R&D this time around.
- Faster production releases - Let’s just say we’re constantly improving here and think we can do better this time. I’ll talk about one major aspect of this next time: the two part release.
Obviously don’t expect perfect execution from day one, but if you don’t see at least a marked improvement let us know :) This priority list is the core to future productions, so we’re not letting up till we get these features right!
You can grab the full size WIP images from the attachments.