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Poll

Flying High - Steam store - Add to wishlist!

  • cards in one row - characters are represented as cards 16
  • cards and combat - cards are played, and characters play out their abilities 56
  • horizontal combat - a variation of 2 with more emphasis on the characters instead of cards 89
  • vertical combat - a vertical variation of 3 50
  • grid combat - added grid system for more strategy options and a hero character 78
  • 2024-04-17
  • 289 votes
{'title': 'Flying High - Steam store - Add to wishlist!', 'choices': [{'text': 'cards in one row - characters are represented as cards', 'votes': 16}, {'text': 'cards and combat - cards are played, and characters play out their abilities', 'votes': 56}, {'text': 'horizontal combat - a variation of 2 with more emphasis on the characters instead of cards', 'votes': 89}, {'text': 'vertical combat - a vertical variation of 3', 'votes': 50}, {'text': 'grid combat - added grid system for more strategy options and a hero character', 'votes': 78}], 'closes_at': None, 'created_at': datetime.datetime(2024, 4, 17, 10, 12, 39, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 289}

Content

Our steam store for Flying High is up and running. You will need to be logged into Steam and have sexual content turned on. Make sure to wishlist Flying High as we'll be posting some important updates via Steam as well. Speaking of which, we're looking at creating a localized version of the game in the following languages: English, Italian, Spanish, French, and German. If you can help translate in return for a free copy of the Steam game and/ or other perks, dm us for more information.

We are still looking for Linux testers. If you are on that platform; please DM us!

New Project - Cerene Origins - Dec 2024

We're preparing our new project code named: Cerene Origins. The final title will be determined closer to release. As the name implies, this release will explore Cerene's adventures as a young adult on her path to becoming a vampire and the many and varied sexual encounters she'll explore along the way. Over the next couple of months, we'll conceptualize the characters, features, and game layouts and we're aiming to post updates on concept art. 

In the meantime, we want to bolster the supply of animations. We'll be supporting our current title Flying High with more animations and will slowly transition to animations for the new title as those are produced.

We're starting with a completion target of Dec 2024 in mind, that'll help prevent ending up in production hell. Although the final version of Flying High did end up being delayed by several months, it did prevent many years of delays and we hope to achieve the same with Cerene Origins. If we get close, this will be the fastest main production title we've done.

It's also important to set goals for improvement, here's what's planned:

Gameplay: 

  • game type: animated visual novel (tentative) - however we're adding important new features (see below)

  • enhanced story - Flying High's story turned out ok considering we had interpreted an existing image series, however, this time we'll start with the story outline pathing to dictate the visual, to ensure it's not hindered

  • more variety of characters - while Cerene makes a return as the protagonist, she'll be joining a roster of several more fleshed-out characters that will enhance story development and variety of sexual encounters

  • impactful choices - we'll pay attention to making choices more impactful, giving the player more agency

Sex: 

  • we'll likely shorten the sex animations in favor of more establishing shots like insertion, erection, undressing, or other interesting interactions

  • improved facial expressions

  • improved jiggle physics

  • addition animated cum shots - creampies are the baseline, we'll expand from there

  • sexual intensity - somewhat ambiguous, but generally important to focus on amplifying the feel of sexual tension

New Game Features:

I like the animated visual novel for telling the story, but I also want more replayability, so to that end, we're adding:

  • a basic combat system - turn-based combat with abilities, must be challenging, strategic, rewarding, and builds in the power of time

  • characters stats and progression - you'll get to enhance the capabilities of characters through attribute stats and abilities

  • rogue-like pathing (tentative)

  • inventory (tentative)

We're in the planning phase where combat is concerned, so I'd love to get your feedback on the kind of combat you'd like to see. Vote on all the types of combat you'd be happy to play:

  • cards in one row - characters are represented as cards

  • cards and combat - cards are played, and characters play out their abilities

  • horizontal combat - a variation of 2 with more emphasis on the characters instead of cards

  • vertical combat - a vertical variation of 3

  • grid combat - added grid system for more strategy options and a hero character

check all options that you're interested and feel free to comment on which combat system you'd prefer


Comments

WhutSorcery

Definently prefer retaining longer animations over short animations! Most of us subscribed for Miro's videos. The rest sounds like good improvements!

TFXhawtfap

I don't really want gameplay. I'm happy with the dialogue options as it is. If you add a video option to make it easier to fap to all the animations then whatever gameplay added wouldn't matter.