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As I said a bit ago, I got a new Surface and have resumed my self-education on digital art. Some of this is actual art training ("how do I use this tool?"). But at least half of it is understanding a context for digital art, in my life and in a broader social framework. And, as usual, I'd like to expose some of that thinking for you so you know what goes on in the brain of an artist working in professional spaces.

So, first. The angel, which you've seen glimpses of. I've included the workspace in this photo because I'd like you to see the stacked layers (most of which are labeled). One of the things I see as both a strength and a weakness of digital art is this ability to separate a piece into discrete bits that can be fixed separately if you mess them up. That's good, because messing up one bit doesn't ruin the whole piece (rueful memories here of tossing partially completed paintings because of single errors I couldn't fix). That's also bad, because it can lead to a neuroticism on the artist's part: how many things can you mess up in a painting? LET'S MAKE SURE NONE OF THEM GET MESSED UP! Cue a billion layers. RIGHT EYE. RIGHT EYELASH. RIGHT PUPIL, OUTLINE. RIGHT EYE IRIS COLOR. Etc, etc.

I can already see myself trending this way because it's such a relief not to have to worry about mistakes. Only when I make a billion layers and realize how difficult it is to remember what's on which layer do I notice I've made more work for myself.

Which brings me to time. I know that learning a new medium takes time, and your first pieces take longer than your more practiced ones. But I know, to the hour, how long my average paintings take. (10-30 hours, depending on size). I've already spent 4 hours on this angel picture and it's nowhere near done. I can't help but wonder how many hours I'm going to sock into it before the end, and part of me kind of wants to stop now. Because this piece doesn't exist in an art vacuum: it's a part of me, my life, and my professional context.

That brings us to the business stuff. And the most important question there is: what do I do with this piece once it's done? Sell prints? I can tell you how many prints I've sold in the last year. I don't even need one hand to show you. Prints don't sell online. They might sell in person, if you can look your customers in the eyes, but online? Doesn't work for me (and for many of the artists I talk to).

Merchandise? Okay, sure. I could make some angel mugs and angel mousepads and angel notebooks. My margin on those is about 30 cents to $1.50 a unit, unless I want to manufacture and ship them myself. (I don't. I have neither the space nor the time to hand-sell and ship merchandise.)

The real money in art, for me, has always been in original sales. Most of my originals are pricey, which is fine. I don't expect them to sell often. But one $1500 sale pays a LOT of bills. It takes a lot of 30 cent sales to come near that.

Uniqueness drives prices up. This is Business 101 stuff. And paintings on paper that artists have touched, shed their skin oils all over, accidentally painted their coffee into, have petted and built up--paintings that smell when you put your nose at their edges, that have a texture when you dare touch the paint, that are ephemeral and precious--that's worth money. A print dumped into the tray of a giclee printer isn't.

Needless to say, digital art does not produce that brand of uniqueness, so you can't price it that way. The primary way it does produce uniqueness, though, is through commissions...and that's why you find so many amazing digital artists doing them. Digital art makes commissioning painless. You don't have to ship anything. Your client gets a file and they can do the printing themselves. If your client has changes, making them is easy (see: billion layers) and a lot faster than if you had to go in and munge an oil painting to fix it. As long as your client isn't seeking a double-uniqueness (a commissioned piece that's also an original), you're both golden. It's a fantastic set-up for this kind of money-making. If I was only a commission-based artist, I'd totally have converted to digital-only (if I hadn't wanted to aim for the twice-premium market of commissioners who want unique physical objects.)

But, as you know Bob, I don't have time to do commissions, nor do I often have the inclination. So that's right out for me. Also out for me: web comics, which are another great use case for digital art. Because it's my observation that it's very hard to make money at web comics, and you have to be devoted to it to try. I'm not. I'd rather write novels, which I know make money, and which let me tell more stories in less time. (Which I'm sure most of you are grateful for!)

One of the most important things about this process, then, is me figuring out how digital art fits into my business model. Because I love art and writing, but I also love eating, and I want to find a good compromise between "I'm enjoying myself" and "I'm not fretting because I made $10 this month and a single meal for Jaguar and Child at Chic-Fil-A is $11."

If I don't have time for commissions, then I need to be aware that spending 20+ hours on a piece of digital art is not a great idea unless it meets some other need. Like, say, a book cover for a novel (which would save me the cost of commissioning an artist), or interior illustrations for books (if I make sure I don't spend forever on them), or things to feed Patreon patrons with (yes: you all make me enough money to sometimes make longer digital works a good investment, if you all want them. I would have to run numbers).

So these are the thoughts going through my mind as I explore what I can do with this. It's not as simple as 'it's fun' and 'I want to learn to do it.' Those things are good, but if I can't make it economical, then I need to spend less time on it.

Isn't it fun to stare into Artist-Business Manager-Marketer brain! Things are complicated. *wry grin*

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Comments

Anonymous

If I remember correctly (I didn't, really, but I found the interview! <a href="http://www.epilogue.net/art/interviews/sept2004.html)," rel="nofollow noopener" target="_blank">http://www.epilogue.net/art/interviews/sept2004.html),</a> Ursula Vernon does her sketches/underpainting digitally and then prints them for a base for an actual painting. I'm not really an artist and I haven't worked with drawing programs much, but I would think, especially for a complicated painting, if you can sketch a figure and move it around and flip it to face another way, you can play with the composition more easily than on a paper sketch.

Anonymous

Actually, it does feed a need. It feeds the artist within. It gives you an outlet that you enjoy without the stress of a deadline. That's a pretty important need to fill.

Anonymous

one idea: can you charge more money for your ebooks if they have more illustrations? I'd pay more, but I may not be representative.

mcahogarth

That is an important need. But it needs to get filled in a reasonable amount of time, because most of my time needs to be spent on paying work. Because food. :,

Anonymous

Psst... use the vector layer for lineart. It will save you a ton of headaches... and layers.

Anonymous

I was wondering about the feasibility of doing just that - drawing it digitally and then painting over that.

David Fenger

I agree about the 'grateful for stories being told quicker' vs webcomics. I love the webcomics I follow, but it takes sooooo long for things to happen. Even with the cliffhangers and waits between books, Prince's Game is moving vastly faster.

Anonymous

I see how you're having trouble fitting your digital art into your business model. Perhaps you can't? I think that's okay. Nice thing about digital paints is that they do not dry. You can limit yourself to a short time per session and come back to the painting later. If I may, I would also applaud your progress. It's good work. (Use less layers, though, for your own sake! I usually only use two at best. Make those safety layers temporary) I do hope you'll find some way to enjoy yourself with it though. If nothing else, it seems for you a dragon to conquer.

Godel Fishbreath

You once said that an artist should not make political comments. "single meal for Jaguar and Child at Chic-Fil-A is $11" will be, alas, political for some.

mcahogarth

I totally support people deciding not to patronize companies and vendors for political and religious reasons. We all have to answer to our own consciences. I do it myself! though I'm pretty tolerant. I just hope, as usual, that we won't forget that our neighbors and friends might have convictions we might not agree with or prioritize. In the end we all have to decide what we can live with.

mcahogarth

You're right, it may not have a perfect niche in my life right now. (Though for all I know, it might in the future!) But I am more willing to let it teach me something than I was a few years ago. I think because I've resigned myself to understanding just how much I have to do all the things that make me uncomfortable if I want to keep from stagnating, mentally, emotionally, and spiritually. So I will keep poking at it and seeing what I learn. :)

mcahogarth

Lol! I should have just asked her myself to see what she said. Right now I draw my paintings and scan them before printing them out to paint. I'm not sure how much I'd like skipping the physical stage (but it's worth consideration!). I have to figure out what is it about sketching on paper that I like.

mcahogarth

I don't think I could charge more for them, no... people like the illustrations, but they're not buying the books for them. (I do like tucking them in the back in the Appendices, though!)

mcahogarth

Yeah, I don't know how people can stand waiting for web comics. Lol. I'm so impatient. &gt;.&gt;

Anonymous

I can't tell if you're using Clip studio or not :D My assumption is that you are and you need to go to their website and watch all the tutorials. They are very helpful. The plus of using vectors is that each line is an editable object. I don't waste time on that part, but it's handy when you get stuck on something that just won't draw right. It comes in extremely handy when you want to delete one line but not another or change the color. It also comes in handy for cleanup. I can be as messy as I want. (I try not to.) and clean up the lines that cross over with a quick pass of the eraser, whereas, with a raster line I have to go in and delete every piece of it.

Anonymous

Digital art is great for drawings that would be tedious to do in traditional media - such as various clothing styles overlain on a figure, or technical drawings. There are some nice effects that can be done digitally. Layers and the undo function are my favorite aspects of the medium! But ... I still prefer traditional art overall; as you pointed out, each piece is unique and personal in a way digital art is not. As with books (physical vs. ebooks), a traditional painting is a tangible creation while digital exists as ephemeral pixels (and will any digital art last for centuries?).

Petrov Neutrino

"Like, say, a book cover for a novel..." -heh- -hehehe- Mwahahaha! ... -ahem- -heh- When you are ready, let me know.

Godel Fishbreath

Love more illos in the books, love that you have augmented some of the books with more illos. Alas, not sure what I would be getting with an increased illo book. Would it be the same that I saw in another book? Maybe good (your universe map) or not. Hard to make buy or not pay more or not when I an not see what I am getting. But, agaion, thanks.

Godel Fishbreath

In a good webcomic things happen every update. But yes it can take long, A webcomic finished this year, started over 15 years ago. I will not likely live to see chapter 2.