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Hello eatme fans, this post is a much needed update on the situation. First off, I'd like to apologize that it's taken me this long to post something about the situation. I thought it would be bad to just keep posting "Hey I'm making progress, but there's no releases yet" posts, but thinking about it now, its probably much worse to just post nothing at all. I only have myself to blame for this, and my constantly streak of burning myself out and not working on a game for an extended period of time. Having a group of people working on the games would likely help with this issue, but it seems that it's a lot harder finding someone willing to contribute without either abandoning it or asking for a ridiculous amount of money. So for now I've given up trying to find another team member, and will just outsource anything that I need.


I do want to thank those that were still donating, despite my lack of updates. The artist who makes the characters for the unnamed Femdom game alone I pay $200/month to draw the characters, and that doesn't even include the other person I pay to animate those characters and then the other person that I pay for the Game Over CGs. I also would like to thank those still in the discord, it may not be as active, but knowing I still have a small community still gives me those sparks to motivation that I so desperately need.  (Speaking of the discord there are now more Elemen emotes) 

Now onto the Status of things


Shrunken Life

I know many of you have been waiting for a update for this game for a while, but unfortunately I must say that not much work has been done on this game. There are still a few scenes that were completed, along with the rework I mentioned. But as mentioned before, I really do want to try to get out of RPG Maker MV and try to make Shrunken Life a full 3D game, instead of just relying on a large amount of pictures.



NATE 3D

Night at the Elemens 3D is really what my main focus has been (while I'm waiting for animations for the femdom game). So far I have been pretty successful in exporting Honey Select 2 Models, and putting them in use for Unity, and even animating them. 

I'm trying to add more mechanics/content into NATE3D so it isn't just a 3D version of the original. If I have the time I might even add a day mode where you can walk around the house and chat with the girls. Some interactions can increase/decrease the difficulty of the following nights. Out of all the games, NATE3D is the one closest to a release as animations just need to be done in blender and ported to Unity.


Forest of Desire Multiplayer

I mentioned this to a few people, but I wanted to remake Forest of Desire. (Especially with the long maze generation times). What was going to be a remake ended up with me wondering if I could get Multiplayer working. I did make ok progress, but ultimately but this on hold to work on NATE 3D. Also at this time, there wasn't a proper way to export HS models, so it was very hard to get them in their current state. This game is probably on the bottom of the priority list, as this game would require me to pay monthly for a server. (A 500 concurrent users server would be ~$95/month)


Unnamed Femdom Game

Being that this is mostly what I've been working on, I'll be making a whole new post later that will explain what's going on. (Don't worry, it's nothing bad)


PokeTest

Yet another game that was me attempting to export Koikatsu models for use in a 3D game. The models are much more simpler, so I was hoping to use this until I figured out a way to get HS models. The game is basically a first person shooter, but instead of weapons you use pokemon moves, while various female enemies would also use them against you. This game would be more femdom oriented, though I did have plans for a few vore moments. Animations are really the only thing limiting progress on this game (and most of the others)

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