v0.20 updated release news! #3 (Patreon)
Content
As promised, I'd like to keep everyone informed with our situation for v0.20's release. In case this is your first time seeing anything related to this, you can check our previous post out below to catch up briefly with the situation.
https://www.patreon.com/posts/v0-20-updated-2-66692532
I have some good news luckily to share! I have heard back from our programmer the other day ago and it sounds like we should have at least part 1 of v0.20 released by May 31st roughly. (I say roughly just in case it isn't exactly on point, but maybe its out and ready by June 1st or 2nd, given releases during the weekday are sometimes a bit hectic vs doing it on the weekend for my schedule.)
This is good news though for the time being, so I hope to move forward with this information and proceed with the play test build for this part 1 content to be polished up now and ready.
Q: What is v0.20 part 1? What will it consist of exactly?
Given the current situation being a bit awkward, I've decided it'd be best to split v0.20 into two part releases. Mainly this is to provide some content without having to wait any longer for the rest of the content to be ready, but also given how big episode 5 is in length. I feel it might work out decently okay by doing this.
v0.20 part 1 should consist of the first 3-4 scenes out of 9 scenes within the episode. (By scenes, I'm referring to the writing broken up into a scene, not cg scene. ^^" )
While it sounds like less content compared to what would be planned for part 2, without major spoilers.. The early scenes introduce some new characters we've yet to fully see and so there's a lot going on early on to jump start the episode. Not to mention choices that should feel meaningful along the way.
Q: When will v0.20 part 2 be ready then?
With how things are currently, I'd say we should expect part 2 to be ready by around June 10-14th give or take. So roughly half of episode 5 will be out for around 2 weeks, followed by the rest of the episode being out.
I won't get too far ahead of myself yet, but the plan after that will be to get v0.21 route content moving along asap and get it out quickly. My personal goal would be to push v0.21 and v0.22 out before the end of summer within a reasonable release timeline that works development wise, but trying to get things moving along with haste.
With this said, once again thank you everyone for being super, super patient with us! We'll probably have much more news to share as we head into June in terms of what our plans are with moving forward in development based on how things are turning out recently and how this all unfolds, but I'm crossing my fingers for the time being we can at the very least get these v0.20 parts out overall and see where things take us from there.