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Niagara system is supposed to provide a very realistic effect on smokes. I just tried out a little bit tonight but didn't get what I wanted XDDDD. It seems working, but the smoke particles need to implement. 

Second gif is a screen recording from this video: https://www.youtube.com/watch?v=NJajtSLWyVU  it looks truly amazing

I hope eventually I can get something similar in this game :D

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Redfiredog

That's awesome! Smoke effects are the biggest thing I noticed that was missing in the previous build. Also, the pristine grass that appears under buildings that are destroyed, but I'm sure that's something else you're working on!

Will Ji

Yea, I’m trying to make a “base” for every building, so instead of getting destroyed and disappeared, I’m thinking if it’s possible to leave some sort of marks on the floor after the buildings are destroyed

Redfiredog

Yeah it wouldn't even have to be anything complex, just a simple, square low-poly rubble prop. You could probably get away with re-using one or two and just scaling and rotating them to fit different building sizes On a similar note, have you thought about trying something along those lines for footprints? Wouldn't have to be anything complicated or physics-based, a decal or simple prop that raises the terrain around the foot can look convincingly similar to actually depressing the area under the foot