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The new version is getting more and more ready. Despect the characters and map seem similar to the previous game, this is indeed a completely new game with a brand new control system, different destruction methods, and also a new animation system so please be aware that it's not perfect yet (but this time all the functions I used are network ready, which means one day it might be able to turn to an online game) XD. Hopefully, the early demo can be published by this weekend. I'll try to put those popular characters from the previous game and our Yumi into the game. There is still a lot to work through. I haven't rebuilt the Menu, gts AI system is pretty simple for now, and the tiny mode is not done yet(I know a lot of you would like to have the feature that can get crushed by giantess) So the first game might just be an incomplete demo version. 

Anyone who has supported me in the past 5 months will receive this update via message! If you don't receive the message once this demo is out please just write me a PM.

Please do not remove the previous playground game before this version is fully developped. It might take an extra 1-2 months to reach that goal. Also, I'm always open to suggestions for this simulator :D

Thanks for all your support and have a nice day!

Comments

Cokeda

tiny模式下可以给GTS使用VRM模型吗?很多时候想用小人视角看

Kenny

Is there a way that you can allow us to change the intensity of the camera shake, to make it stronger or lighter?

Will Ji

会加上的,不过第一个发布版本可能不会有小人模式,小人模式的ai整体有点问题。地图太大了,很多bug,需要完善

Will Ji

Yeah, that is pretty simple. I decided to publish a demo soon and then implement the new game system based on that