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Now then, this release turned into more of a lively serving than I had hoped, so join me, as I reflect on what happened here, and what may be learned from the event at hand...

I started work on these two repacks basically the hour I were able to after being bedridden post the second covid vaccine, with a projected release on the 9th, so that I hit nicely, good on me, though the reception was mixed.

So, what caused the reception to be hit..?

Testing?

For each of the main games, I poured in about 12 hours combined in testing, that would be 24 hours, and then poured in about 5 in each of the studios, that would add up to a 34 hour testperiod, so clearly the time I put in didn't avoid this. It allowed me to catch several other problems and address them, but it didn't allow me to catch EVERYTHING as that singular missing DLL kinda fucked up my weekend in the end. Testing in and off itself isn't at fault, so... the methodology? 

The problem was caused by a string of events leading up to the pack.

1. The original creator of BonesFramework has been busy IRL, so his plugin development has been slow. Not a bash at him, this happens.
2. In response, the plugins has been further developed by others in the community, and then bundled as a part of BetterPenetration. I then removed the old plugin from my pipeline and added the new as part of BP.
3. BP migrated to ModBoneImplantor. No longer using BonesFramework, the replaced new version of BP in my workflow lacked the file in question, and I failed to take note.
4. I got "lucky" and none of the clothing spot testing I did utilized said plugin, and none of my test cards utilized it either, resulting in both games passing testing after the most extensive test I've done in over a year.

Now, this failing is 100% on me. I could've manually split out BoneFramework from BP as to make sure that no changes in BP would cause problems for my pack, though that itself could backfire if somehow the BoneFramework version bundled no longer were compatible and caused problems.

There's no use here trying to assign blame, I'm the one you all depend on to catch stuff like this to avoid any irritating problems post release, especially when it's a plugin that affects a lot of clothings and even uncensors, as such this is something that I need to learn from and turn into a opportunity for continual improvement.

I have already started work on releases targeted for next weekend, but tomorrow, I will give those a break to reevaluate my testing methodology, create new cards for all the games I pack for with more diverse mod usage so that failings will have a harder time to slip by, and basically pray to higher powers that it suffices to improve the testing.

Now, does that mean that I will deliver perfect releases at all times? Embarrassments like AIS R11, HS2 R6, KK RX4 (Yes, I remember that very well, hard to forget that I managed to ship a pack with several vanilla voice files missing) will stop happening? Unlikely, but that doesn't mean I should just throw my hands in the air and declare "shit happens". Failings will happen, and I will continue to learn from it and improve my testing.

For those of you that have the patience to deal with my occasional dumbassery, I'm grateful for your patience... for those that don't... I'm sorry...

These games have a vast amount of mods available, and the interplay between them can sometimes be something of a mess, and on top of that I am human too, and will occasionally be a dumbass.

So in conclusion; my testing failed, and that needs to be addressed. Fuckups will still happen, but I learn from them and apply continual improvement to my workflow.

Comments

Gunnermilligan

You do amazing work, even in single mod development authors often rely on user testing to catch obscure bugs and conflicts, so what you do in combining so much is little short of miraculous and errors ought to be expected far more often than we get them. My hat is off to you sir, and I'm sure I'm not alone.

DGP

Dude I am happy someone is even willing to provide these releases to a non-japanese audience without the need to struggle with all these mods and updates. I remember having to browse through various sites to find translations and mods while always looking for updates and incompatibilities. It was tiresome. So thank you for your hard work :D

Anonymous

don't be too hard on yourself...we all appreciate your work in putting these re-packs together! I remember the "old" days of AG3 and Metasequoia and ....so thanks!

FaySmash

who gives a shit. The only ones to blame are dumbasses who don't make backups...

Anonymous

It's entirely impressive the amount of professionalism you show in this endeavor. Your hard work is appreciated and we can only hope you continue to grow and improve upon your methods. You are awesome!

Sir_Loin_Stake_Cakes

Thanks for all the work you put into this, wouldn't be possible to have my pimped out simulator without your packs!

BetterRepack

Much appreciated, that doesn't mean that I should accept said errors though, I can still learn from it and improve. I have the unfortunate human trait of fucking up every so often, and luckily, also the just as human trait of learning from my mistakes {^_^}

BetterRepack

I'm not intending to be hard on myself, more just taking a coffee and reflecting on what went wrong, and how that may serve to make things better in the future. Mistakes already made are already made, the best one can do with them is to take them and mine them for information that can help avoid doing the same mistake in the future {^_^}

BetterRepack

While yes, people should make backups, due to the complexities native to organizing this many mods, some mistakes will happen from time to time, but I don't fault people for being disappointed whenever I fail to flag a problem. Luckily that allows for a stop and reevaluation where I may improve =D

Magaman

So what's the conclusion? Shouldn't DX6 be used?

Kit Gerrits

Mistakes get made, that is completely normal. What you do with them is what separates the good from the bad. The issue was found quickly and you have a good explanation of what happened. Continuous learning is an important part of testing. Thank you for your effort and your professionalism.

BetterRepack

The two packs work fine now. If you download the R6H1 packs they will work fine out the gate, if you already downloaded or end up downloading R6, just update it with KKManager/the update button in the launcher and it's good to go

Puckold

Being around long enough to remember the pre-BR days I think you do a stand up job mate. You handled it correctly, fixed it promptly and owned it. Good on you. Anyone who doesn't agree can go back to the unmodded game and see how that works for them LOL.

Heisemm

Thank you for always working hard for our users.

Magaman

So, is the difference between R6 and R6H only the difference of Boneframework? Is everything resolved by fixing the Boneframework through kkmaneger?

BetterRepack

yup. Also, if you got any BetterPenetration stuffs in your mods/mymods folder, you might wanna remove that

Anonymous

It happens my dude. Thanks for your good work.

elle marr

you save hundreds of hours for us all collectively by putting together these packs. when i saw the update about an oopsie i snorted and moved on. your work speaks for itself, as does your professionalism: the fact that you even did a postmortem is a reflection of how seriously you take your work. i'm proud of your efforts and more than happy with your level of transparency—so, in other words, it's a day ending in Y. hahaha.

Bwabande

it's fine, great work and ty for letting us know