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hello hello everyone,

Welcome back to Targa Florio!

I hope you had a great New Year's eve! May this year bring wealth, health, and fortune to all of us!

Although that being said, I kinda started this year on a wrong foot lol. Got sick by the 2nd of Jan, bedridden for 3 days and then a week to recover to a normal-ish activity. But it's all good now XD. Probably it's because of the weather was being a bit extreme here. When it's hot, it can reach 35 degrees Celcius, but when it rain, it's a thunderstorms. Not exactly uncommon for tropical regions, but it doesn't mean our body is used to it as well! hahaha

Anyway, we have a different update today. Historic Sim Studios, who are specialized in historical content (obviously - duh), are collaborating with our team to create a 1932 theme for Targa Florio. Well I've said collaborating but it's all their hard work that made this happens lol. They did a very good job at it and it's looking great!

Here is the youtube video of the 1932 skin 

it's a whole different kind of challenge to conquer this track on a gravel surface. And of course, I spun out on the 3rd corner into the grass XD

It is a skin AND new layout (since they had to remove some objects and modified the surface properties). So please extract the content of the zip into the main track folder, and it will showed up as additional layout and then you have to choose the 1932 skin.

and so, here is the Targa Florio 1932 skin  

If you are interested in historical contents, you might want to check out the Historic Sim Studios page. If you are a historical car enthusiast, you're definitely in for a treat.

Meanwhile, as for the main track progress, Beni is fine tuning his preparation to scan the track surface. From his last experiment, I was amazed on the details and accuracy that we can extract when a photogrammetry is done right. I'm really looking forward to it!

As for myself, the work with the new terrain model is progressing steadily. We got the 5m resolution model sync and conformed to the 1m res model. Now I'm in the middle of tidying up, closing the gap that occurred during the process, etc. 

After that, I need to start dividing it into smaller parts, and reduce its polycounts to a reasonable amount. still plenty of work but I want to get it done before we have the new scan data.

I will keep you guys posted about the progress!


and I guess, that's it for now!

Thank you always for your support. 

Stay Healthy, stay safe, and keep on racing!


Best Regards,


Abulzz

Comments

InGroover

Content manager .... below the track selection

Admiral Carstairs

Thanks! Can you post about how you scan the surface someday too? I want to make a small course from a local road where I live and I am not sure where to start! It would be invaluable to see how someone does it the right way once you guys are done doing it :)

Anonymous

This is fantastic. It's something I always wanted to drive since the 1937GP release for rfactor1. However it seems to me this version uses 3D trees. Not only they eat aways FPS, but they cause strong buzzing in VR to the point I get nauseous. Can we get a version with purely 2D trees please? Btw really love the 30's crowds.

InGroover

Maybe y could try to install an older albuzz version with 2d trees and install this mod then

ToFuto

Haha how cool is that! Can't wait to drive on this with those pre-war race cars and my beloved 911 Carrera S xD

Michele Pirrone

Certo che il mio paesello nel 1932 aveva dei bei palazzi,scusate l'ironia ma il paese cominciava molto più avanti 150 m dopo casa anas

MarleyDog11

Hello! I'm new to the modding scene and unfortunately need a little technical help. How do I actually use the skin? I read abluzz's note on what to do but haven't had any luck in actually doing it. I have the latest version of the full 1973 track installed, but whenever I try racing on the 1932 layout the skin never appears properly (dust appears but the road looks like tarmac). Any help would be much appreciated. Thanks