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Hello hello everyone,

and Welcome back to Targa Florio!


I'm really sorry for the delay. I wanted to release an update at the beginning of the month, but somehow ideas for new features keep popping out lol.


So, here's what's new on this build;


first, we now have a countdown counter for a staggered start. Big Shoutout and Thank you to Antonio who wrote the script!

Although, this countdown will not affect the AI and lap timer whatsoever (yet). It will only serve as staggered start clue for Multiplayer. And it is only appear on "staggered start" layout. 


Next, we have some new buildings thanks to Beni. Fixed some UV mapping on Campofelice, and started detailing buildings around Collesano. No textures yet, we're going to texture them in one go after the model is done, since we need to render the AO together.


Before we move on to the next addition, here is the link to the track update; (better put it here now since it's gonna be a long post)

Targa Florio Update Build v.0.1.23 

Data traffic files 

Carlist modified file 


Traffic is now available.

it's time to crank up the difficulty with incoming traffic lol.

Now please keep in mind this is still experimental and it will be changed and improved later.


There are two types of traffic in CSP, so you can choose which one you prefer to drive in. If you are familiar with traffic AI, then you're good to go


the first One is the traffic in track day mode. I made a new layout called "Track Day". Just make sure to have the New AI behavior in CSP setting turned on. 

Currently the AI will make a u-turn at floriopolis, so you will see some of them struggling to make a u-turn right at the start lol. 

Sorry about that. We will work on that ASAP. Need to find other place where the AI can make a u-turn safely outside of the main part of the circuit.

The pitbox for this mode will also be added to have more cars on the track, and spread out to cerda station, Cerda, Collesano, and Campofelice where it is proper to spawn.

The AI itself still need to be improved. But for now please ignore some AI who seems to like driving offroad outside the track XD. I only put a simple AI_hint for now, as the line will be changed later and creating a detailed hint right now will become obsolete.


In case you never driven with traffic before, you can add some traffic cars over at racedepartment, discord, and then select these cars in opponent selection



The second type of traffic is the the traffic planner tools from CSP. If you're not familiar with shutuko's takumi realistic traffic mod, there are some step that you need to do you use this feature.

Here's a video showing how it's done:

InstallingTraffic Planner tool 

But in short, here is how to do it;

First, make sure you install the latest version of CSP.

Second, download the additional needed files from here:

https://github.com/ac-custom-shaders-patch/acc-lua-internal/tree/main/included-tools/traffic

https://files.acstuff.ru/shared/IeBU/data.zip


and put them inside \Steamlibrary\steamapps\common\assettocorsa\extension\lua\tools\csp-traffic-tool


then download additional traffic cars pack here (it's free):

https://www.patreon.com/posts/27-more-cars-for-77042592


Next, I included data_traffic.rar file that you need to extract to \ablz_targaflorio73\full_circuit\data folder. 

Overwrite the original surfaces.ini, but keep in mind if, if someday you want to use the full_circuit layout in multiplayer, you need to revert the surfaces.ini file to the original.


The last file, the carlist_modified.rar is a modified carlist that removed the big bus and double decker from the traffic cars pack. Well you could keep them in, but having a double decker around targa florio is a bit... strange lol.


And the last step, go into the content manager settings, and inside the GUI sub-category, make sure the "Point-and-click objects inspector" is ticked


Now start Assetto Corsa and choose the layout that have the surfaces.ini modified. In this case, the full circuit.

It will only works in PRACTICE mode.


Open the Object Inspector App, and inside the app, open the traffic planner tool. You can play around with the speed and the amount of cars that will be spawned. And I recommend activating "spawn cars nearby only"


And that's it! If you want to add more cars, don't forget to add them in the carlist as well or they wont show up in the track.


Currently we only have modern cars, sadly. I hope in the future we can have a 70s cars pack for historical tracks. Or we can make them ourself!



I hope you all have a great day! Thank you always, Have fun, stay safe, and I will see you again pretty soon!


Cheers!


Abulzz

Comments

Anonymous

This is awesome! Any suggestion how to get period-correct traffic, like 50-70s cars? Thanks!

Anonymous

Windows security is telling me it's detected the following threat in the alpha rar file. "Backdoor:Win32/Bladabindi!ml"

Keith Nelson

when i try to download windows says virus detected

Anonymous

I'm doing something wrong, why don't people appear waiting for me?😢😢

Ettiene Rodriguez

Hello friend can i get a bit of help? I have everything working, AI is working, the map is amazing, but i have a small issue i havent been able to resolve by myself, every car i see is driving inside the road, let me explain my self. from the window to the tires is burried in the road, from the windows up is above the road, it is like the road for them is somewhere beneath the pavement. Any help or idea as why this happens? Thanks in advance.

Ben Cal

no real solution, but as it's all working for me I can only to advice to fully remove and re-install the track, maybe there are some outdated files...sorry, no other idea.