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I spent all day yesterday marking the walls and doors of Brazenthrone for VTT. While the experience hasn't turned me into a gibbering psychological disaster, I still don't recommend it. Anyway, here's what I got done in a day of work:

  • The Great Hall (6 levels)
  • The Anvil Quarter (2 levels)
  • The Common Quarter (3 levels)
  • The Noble Quarter (1F only)
  • City Gates
  • Inner Gates
  • Surface Trading Outpost

For Roll20, these come in the form of wall commands for UniversalVTTImporter. You can download the commands below. Instructions for using them are in there too. Use the special maps that are included.

For Foundry, there's a new module you can install with this manifest URL. And for EncounterPlus, there's a new module you can download here or at the bottom of this post.

The version of the Great Hall in the Foundry module was done by Josh H., who did the most absolutely perfect wall lines I have ever seen in a VTT map. Seriously, they are a sight to behold. I'm actually worried he's going to look at the ones I did and go, "Look at this scrub with his crappy peasant walls." Hopefully they'll meet his standards.

So, all this is in the free public Brazenthrone module. I'm planning to put the rest of the Noble Quarter in there, as well as the Old Quarter, then the rest of the city will go in a patrons' module. That feels pretty reasonable to me. The free stuff gets you up to the gates, into the Great Hall and gives you a tour of the major districts, which are the places you'd least want to mark the walls for.

As I said before, I'm going to spend a day on this between maps, so I'll get back on it once the next map is finished. Well, I'm gonna get some drawing done. If there's anything wrong with any of this stuff, leave a comment and I'll take care of it!

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Comments

Bryan

I 100% will. Thank you.

milbysmaps

It's nothing too complicated, but if you run into any issues, let me know!

Anonymous

Hey it's me, Josh H. Thank you for all the praise, although the majority of it should be directed towards my very patient girlfriend who did the bulk of the "getting terrain walls on the right rough location", I mearly went over it afterwards and touched up parts of it to work better. Also for a first attempt, the walls are not too bad especially given you're converting from these foundry versions to roll20 so I'm sure there are technical issues you had to overcome

Anonymous

Also if you want more walls doing along these lines to the same standard as the great hall, I'm more than willing to rent out my GF's services. P.s. I've just noticed in the free public module that you left a load of notes from my version on the great hall maps?