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A bit different this time, decided to do a layer dissection so you guys can see all the bullshit that is required to color a page, haha

This looks like a ton of layers, but it really boils down to lineart (the base image I start with), colors which are filled in under the lineart, then small details and highlights that are added on top. I could have probably flattened stuff down a lot more, but it wouldn't have been as illustrative... part of my standard process for MI is to add in grain as I paint, this gives things a dusty feeling. The last step after this page that you see up here is to adjust the brightness and add another layer of noise. Every page you see is sort of built up around that imperfect grainy feeling, even the pages with water, that was just a design choice I made before starting, and is consistent from page 1 even if you don't notice! The goal is definitely to make this work feel cohesive and you can achieve that through the tone and writing and drawing/ coloring style of course, but also through small considerations like that. 

I'm also excited to get into Thrip's character more, as stupid as that sounds. He's been an important character for a while, and I don't think the main crux of his personality has even been explained yet, so that should be fun! I don't think you'd even be able to guess from the narrative at this point, but I'm dropping breadcrumbs as I go like usual XD

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Thomas Whitney

I see your layer naming convention is the same as mine. Let's see, flats, background, shade, oh wait I need another one here, copy that... eh fuck it.