Roundscape Ecplise - Combat Poll
- Path A - Work on the existing combat system 110
- Path B - Action RPG Combat 48
Hey folks!
With the first release of Roundscape Eclipse (which you can download here), we are also doing our first poll. Overall, it seems like the game is generally liked, which really me happy.
However, combat seems to be a controversial topic.
So I want to do a poll to see how we will handle it.
Thank you for your time and support.
The first idea is obviously to work and expand the current combat system.
The general idea of the existing combat system was to have a semi-idle wave system with a big focus on character builds and customization. Our vision is to create a chill combat system in which it is fun to fight some enemies and see how your team performs.
This Path will be faster and allow us to add new content earlier.
For that, we have already two ideas:
Being able to manually spawn a strong wave of enemies to skip the timer
Instead of a timer, maybe the group has to beat X amount of enemy to win the fight
The ability to send front row fighters out to the enemy
Initially, we had planned for the game to be an action RPG, but we walked away from this path because we were afraid that it would alienate some fans, as Roundscape Adorevia was turn based.
This Path will be slower, as it would take a month of work to revert to Action RPG Combat.
If we go this route, RS2 will have action RPG combat similar to Skyrim, including blocking, dodging and parrying. There would be a bit less combat style customization, as skills and abilities need more work time to be created and fine-tuned.
No matter which route we will take, Combat in Roundscape 2 is just a small part.
Our focus will always be on fun worlds to explore and characters to meet.
We want to add encounters with talking statues and fun sexy demons, this is the kind of content we mainly want to produce. We want combat to be a fun small side activity, not the main dish.