Build Release - Rodeo Demo Scene (Patreon)
Content
Hey you cute angels,
Hope you had a delicious Thanks Giving and snatched up some great deals. To coincide with this weekend, it's time to be grateful that we live in a society where someone on the internet can make a lewdy game, and then other people on the internet can wear a screen on their head to be transported into that lewdy game! What a world.
It's been a long time coming, and is still quite rough around the edges, but the Rodeo Scene is now ready to play-test over on the Naughty Sandbox Discord. I'll post it up here on Patreon as a private link later in the evening (Pacific time) - after more people on the Disco have tested it for major bugs.
Peeps have been playtesting early versions since Friday and I'm grateful to Rift testers who found out that the first build was barely even compatible with Rift, and helped me to fix stuff.
The build, and all builds in future, support VR and non-VR. On launch, your VR status will be detected - if you have a headset plugged in, whether it's SteamVR or Oculus, and will put you in the game with the best locomotion settings for your controllers.
There's a stand-in menu on the wall where you can change your Locomotion settings, it's super thrown together but should give you some nice options to customize your movement. Will add more in the future so almost every movement type is covered to cater to everyone.
If you don't have VR, you'll be put into Desktop mode where standard FPS controls work!
You can change options with this very professional looking user interface - use motion controller pointers + trigger to select, or if you're non-VR using gamepad left thumbstick or middle mouse button to bring up a cursor. All this will get more polished ofc. Panel is for Patrons to input cheat codes and unlock the bonus options.
There isn't much to do in this scene but to watch a girl exercise. You can control the machine speed but that's kinda it. I hope it's not too lackluster of an experience as I find my feet with creating these scenes, and slowly begin implementing some more of the advanced tech into builds and experiment with getting better lighting and performance.
Look out for the build link tonight with some proper instructions, or link your Patreon account to the Disco and go try it out there, if you'd like to look for bugs and give me improvement suggestions (which I imagine there will be a lot of!)