Home Artists Posts Import Register

Content

A little show off of the NaughtySandbox character's internals. She's fully modeled inside and will be fully and realistically textured too.

I haven't worked out exactly how I want to program insertions, but I'm hoping I can devise a system where the player can use vibrators and other objects on her in quite a physical way (especially for VR players), which will interact differently based on size / length. 

Deep anal or deepthroat insertions would be a super nice feature. It would be really interesting to have a flexible system for any type of insertions, but quite a technical challenge probably.

My opinion of most lewdy games is that they will take the easy route when it comes to interaction because to be honest, people will bust to it regardless. But I'd like to try push the boundaries with interaction and touching, to bring an element of intimacy to the experience that people aren't used to in the lewd game space.

This is less of a physical mechanic and more gameplay, but I also like the idea of a system of stats that queries how horny / wet a girl is and determines how she'll react to different size toys, or whether she'll let you do certain things to her or not. Maybe you have to work her up before you can go up a size or put in her ass etc.

I specifically designed her pussy and asshole to accommodate stretching without bad deformations. A lot of lewdy animations I see - not all of them but mostly models that are game ripped and lazily converted into Rule 34 assets - have seriously bad hole stretching going on, and it's something I definitely want to avoid. There's extra polygonal resolution around entrances for insertions to look natural without stretching textures or geometry.



Her mouth and throat are also super realistic and physically modeled, for people who are really into mouths. Teeth are individual meshes and will be able to be modified individually in the character creator too.

Files

Comments

No comments found for this post.