This week in the Forest! #27 (Patreon)
Content
Yo folks!
Hope y'all doin' well! Here's what we've been up to!
Let's start with A word from Vixel!
5/10 weekly report
Still fixing reported bugs from April's Patreon build! Most of these are save system issues and various bugs with Penny/fast travel. Hoping to push bugfixed rebuilds in a few days.
Also worked on some procedural special effects animations for the Dustin minigame. These animations use code to control scales, colors, fades and positioning, so it's been a bit mathy! (Some of these effects wouldn't work so well with hand-drawn pixels because there are too many possible angles/combinations to draw.)
More from me next week! ^^
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On my side, I've been making more writing progress for Acts 3 and 4! Got a lot dialed in with Act 4 - I mentioned doing character designs, but I also got the main character interaction nailed down. Again, nothing we wanna spoil just yet unfortunately! But, super glad I got the character nailed down :>
Other than that, I've been messing with that new animation workflow! I mentioned it a couple weeks ago using CSP instead of Aseprite. This lets me take advantage of vector paths instead of rasterized pixels. This allows me to basically TOTALLY skip the clean up phase of lineart :O!
This method does separate the drawing phase from the coloring phase, but it DOES allow for an easier workflow for additional artists helping out!
I'm likely gonna experiment again with additional help in the pipeline pretty soon here. Just wanna get some roughs prepared first :> They also double as a WIP that we can drop in the game when we get to the content!
That's it for us!
Hope y'all been well! Anyone try that RE:8 yet? IT'S PRETTY DOPE!
OH! And 10$+ folks - I'm gonna release the monthly poll in a bit. Keep an eye out!