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Yo folks! 

Hope y'all doin' well! Here's what we've been up to!

Let's start with A word from Vixel!

5/10 weekly report
Still fixing reported bugs from April's Patreon build! Most of these are save system issues and various bugs with Penny/fast travel. Hoping to push bugfixed rebuilds in a few days.
Also worked on some procedural special effects animations for the Dustin minigame. These animations use code to control scales, colors, fades and positioning, so it's been a bit mathy! (Some of these effects wouldn't work so well with hand-drawn pixels because there are too many possible angles/combinations to draw.)
More from me next week! ^^

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On my side, I've been making more writing progress for Acts 3 and 4! Got a lot dialed in with Act 4 - I mentioned doing character designs, but I also got the main character interaction nailed down. Again, nothing we wanna spoil just yet unfortunately! But, super glad I got the character nailed down :>

Other than that, I've been messing with that new animation workflow! I mentioned it a couple weeks ago using CSP instead of Aseprite. This lets me take advantage of vector paths instead of rasterized pixels. This allows me to basically TOTALLY skip the clean up phase of lineart :O!

This method does separate the drawing phase from the coloring phase, but it DOES allow for an easier workflow for additional artists helping out!

I'm likely gonna experiment again with additional help in the pipeline pretty soon here. Just wanna get some roughs prepared first :> They also double as a WIP that we can drop in the game when we get to the content! 

That's it for us!

Hope y'all been well! Anyone try that RE:8 yet? IT'S PRETTY DOPE!

OH! And 10$+ folks - I'm gonna release the monthly poll in a bit. Keep an eye out!

Comments

Jack_Wolfe

YAY! Vectors for the win! Im very happy you discovered them, along with being VERY flexible, they have infinite resolution for when you need to reuse a bit of animation for a close up etc. If the game Reads vector files its even better, because then the animations/images are super small file sizes.

aerplanes

Excited for the next build

CarrotsCritters

I'm definitely no stranger to vector workflow! Lots of my professional non-furry work was animating/asset creation in flash! I just never considered Vector workflow for Pixel Art! Instead of the strength being resizing, it's actually auto-stairstepping, which keeps pixel "lines" clean! The main thing holding that back though was programs. Clip Studio only recently bolstered their path tools. It's still not without it's caveats, but I think It'll be worth it in the long run!

Jack_Wolfe

I have to agree, the lack of vector pixel art programs is stupid, BUT i have used an old Illustrator version to do vector pixel art, you just have to have the canvas at the right resolution, and tell it to display "actual pixels" instead of just the vector art. Of coarse that means making the timing in another program. Those crisp pixels lines are so important for good pixel animations/art