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Since the real title is one of the last things to be done for any game I work on, you'll have to appreciate my temp art for these reports. But oh, don't worry, there are plenty more screenshots ahead! First things first...


Lustfall

So the final piece of art needed for Update 6 is being worked on and I was told would be done by this time next week, so expect a more sudden early access than usual. I am still waiting on the title card for Update 6 as well, but that should be done any day now too. After that I will take a day or two to work my magic and get it out for all of you and the Kinkster tiers. Following that will be the release date announcement and a few weeks later I will make it live for everyone.

Additionally, the Battle Card re-design is underway! It will be done in time for Update 7 for sure and I'll have some previews and progress to show on that in November. The art is underway with an enthusiastic and talented artist that I've worked with a few times before so I know I can count on them to get it done and do it well!


Bondgetta and Heatstroke - Game #3

The news that you've all been waiting for. I have been working hard on this new game and really focused on amping the polish and shine because, in my modest and humble opinion, this will be seen as the apex evolution of the asagi-like RPG experience! Even if that previous statement is very egotistical, I know that people are going to love this. I've even been considering getting it translated to Japanese... but it's quite expensive ($0.14 USD/word) so I'll have to wait until the game is complete to make that decision.

Welcome Belladonna "Bondgetta" Lovelock and Alma "Heatstroke" Saar to the cast of main characters! 

Bondgetta is a mature woman and socialite who chases thrills by being a superheroine in her ample free time, attacking her foes with her rubbery, latex-like "hair." It's actually an alien parasite that has bonded to her and responds to her own sexual arousal. It's not fully sentient so it acts more as an extension of her will.  Perhaps this is why the otherwise plain woman seeks out danger and peril so enthusiastically?

Heatstroke is a younger woman and a passionate painter. While she spends time during the day honing her skills with watercolors, she brings "firecolors" to her enemies. Gifted with pyrokinesis, she uses her brush to paint a villain's demise! Her passion for art and inspiration increases with her sexual arousal... as does the intensity of her flames.

What's more superheroes than comic aesthetic?! As you can see, thanks to some third party plug-ins and a lot of UI design work of my own, our menu now has more pizazz than the default menu layout. The comic book / halftone design is also something that is used throughout the entire game and I am quite proud of how it turned out.

A cool new feature is the "Power Up!" system. As you progress through the game you'll gain experience and levels like you normally do in a RPG. In this game, you'll also have the option to learn new skills and/or boost your stats too! Each character even has some powerful passives that can be unlocked to mix up their combat skills. For example, Heatstroke can learn the "Brushfire" passive that changes all of her single target skills into AoE skills! Some of these are locked behind other skills or by the heroine's level itself so be sure to check back often!

Oh, now what kind of post would this be if I didn't tease some Perils. Everyone knows that superheroes and superheroines find themselves in tricky situations! There are some status effects that put your characters in a "Peril" state. When that happens, the red bar will fill up and Bondgetta or Heatstroke will only break free once it reaches zero again.  

At the end of the turn, they will struggle and reduce the Peril gauge by an set amount depending on the type of peril and their Struggle stat. They may lose access to their basic attack and some powers but gain other, situational powers under their temporary new "Struggle" menu. Of course, being the virtuous defenders of justice that they are, they can also "Rescue" each other to help quickly reduce the Peril gauge... most of the time.


That's all I am going to spoil for this month, but next month I will introduce you to the supporting characters (and our evil villain) and talk a bit more about the plot. Until then, thank you all for the support and I hope you are eager to stick around because I am having a great time working on this new game for you all!

This is THE Sub Supreme signing off.

Stay safe, stay kinky~


Psst! Over here! Did you know that the artist, Zinovia, works on the art for the game on her Picarto Stream. If you follow her stream, there's a good chance that you will see her work on the art for the game over the next few months.

https://picarto.tv/Zinovia


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