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Happy Halloween! If you celebrate that. 

Derek's DLC launched over a month ago already. I've gotta thank everyone again for the support with that. It's been great to read about people enjoying his story and to see that players will still try content even when it's not Cove-based. The pull of that guy's tide is always a fear when doing anything else, haha.

But right now we're not here for either of them, the time has come for one monochrome man with a mole to take the stage- even though he'd personally prefer to stay in the wings. His DLC has officially entered production. Let's get in to what's gotten done for it.

Monthly Content Summary:

Not all the progress this month was easily quantifiable. The first part of the October was busy with lots of promotion, bug fixing, and customer service stuff following the Derek launch. A bug fixing patch came out for it after the initial wave of feedback. Past that, I needed time just for brainstorming Baxter's DLC without drafting since I wasn't sure what I'd be doing. And finally, I opened up applications for new writers for the first time in years! I spent a lot of hours going over the applications, considering samples, and coming to a decision. Two new writers are now working on Baxter DLC Moments!

When it comes to the usual development work, I drafted 47,400 words of event outlines. To give an idea of what that amount of words translates to, I finished full drafts of two Moments, a basic overview for a third Moment, an expansion to the Step 3 introduction, part of the alterations that'll be added to existing Moments, and some very basic outlining of overall storyline stuff.

I also did some writing, 7,655 words, for a total of 55,055 new words put down for the Baxter DLC (mostly, a few hundred were for OL2). 

16,370 words of new scenes were programmed, that was all for the prologue of OL2. We released a new beta build for that this month, and just today put out an updated version of that!

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That's the wrap-up ✨. Baxter's DLC is picking up steam, and by next month we should have the first beta build available for it! Thanks for following along. I'll be posting again tomorrow with our plans for November.

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Comments

el_dritchknight

THANK YALL SO MUCH FOR ALL YOUR HARD WORK💜🥺 SO EXCITED FOR ALL THAT IS TO COME!!

Vera

Thanks for all the amazing work put into these games! Hopefully every continues going well as the end of the year gets busy... good luck!

Anna Bia

Thank you so much for your work! Your games are amazing and i can't wait to see more! 🥰

Attacxors

Seeing how much progress has come along with both OL games, I’m super excited for the full content!