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Poll

Opinions time! Poses and release compositions.

  • 1. Different poses is better! We are gamers, not diorama makers! 16
  • 2. Consistency is the key! I love my squads to look like in a movie! 21
  • 2023-03-09
  • 37 votes
{'title': 'Opinions time! Poses and release compositions.', 'choices': [{'text': '1. Different poses is better! We are gamers, not diorama makers!', 'votes': 16}, {'text': '2. Consistency is the key! I love my squads to look like in a movie!', 'votes': 21}], 'closes_at': None, 'created_at': datetime.datetime(2023, 3, 9, 15, 28, 38, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 37}

Content

Hello everyone!

A bit of a sudden, but I'm interested in seeing your opinions.

Currently I'm making several poses with different level of dynamics for each release. I.e. "standing-running-sitting-walking" etc.

However when making CBRN guys I've switched from this way to having them more consistent with each other, even at expense of dynamic, and result is pretty good for my eyes. You can easily make a very good unit with no "weird" poses (like where you have one model running and other sitting)


So, what is your opinions - which way is better?

1. Like I usually do.

I.e. there will be "just some poses" where you can mix legs and bodies

OR

2. Make models within release more consistent with each other.

I.e. all models within set will be either "a bit static" or "more dynamic" to make them consistent with each other.

Comments

ski2060

so, I have to add a third option: If you go with a consistent theme of poses instead of having a spread like your previous work, you may want to do expansion squads with different posings to give a larger range later on. Like make one release have walking/moving poses, then down the line 4 more poses with Crouched/aiming/more static.

The M

Consistency is great. And you can always come back and make an addon with different poses. Saves a lot of work