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UI/UX are not my fav part of game dev until I find a nice direction.

I tried many ideas: toon and comic like buttons, hand-painted like Hearthstone, etc. But in the end I went with a mobile-like style, with flat buttons and bright colours.
I'm trying my best to remove all the text I can from the UI. I'm replacing most of the menus navigation with a dialogue system where these menus will be introduced to the player by their own characters.

I don't want the game's interface to be cluttered with buttons and statistics. Even if it's a management game, I'll go with a more casual approach! 

The hard part now: draw all the assets and rebuild all the interface to match that mockup!

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