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A reminder, you can keep an eye on my daily tasks and achievements, thanks to the official roadmap of the game: https://open.codecks.io/riskysanctuary

I spent a whole week obliterating all the obsolete systems of the prototype. No more employees managements, no more basic clients. I'm redoing them all now! And it's so satisfying!

Reputation & Clients

I reworked the whole reputation system and the clients. Now clients have a tiny chance of leaving you a Review. From your points of view you can only see the general review of your club you'll be able to read them all in a proper tab.
From MY point of view, I'm using them all to craft a hidden reputation system to balance the flow of clients and employees. Greatly inspired by this article: https://www.searchenginejournal.com/online-review-statistics/329701/#close

Polishing

I'm about to start working on the employees: recruiting, levelling, managing, planning, etc. Until now I've been improving various elements of the game. For example I added a proper outline to the characters, a selection system to send quick order to the employees or preview the path of the NPCs. And many other quality of life improvements! It ain't much but it's super important for the game feel!

Steam

I'm also in the process of building the Steam page of the game! It's long and tedious but damn I need it :O


I'll try to publish a new build next week, in the meanwhile, please Adepts feel free to play the previous build (in the previous article) and send me some Feedback (big button on the top of the game screen)!

Kisses everyone!

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