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This project is from my video: https://www.instagram.com/p/C5ubY5jt_qd/

The water shaders featured in the video were inspired by this article: https://beltoforion.de/en/recreational_mathematics/2d-wave-equation.php

The GLSL code provided is a simulation of 2D wave dynamics using the Laplacian wave equation. It computes the evolution of waves over a grid, considering parameters like velocity, frequency, and dampening. Using a predefined kernel for Laplacian calculation, the shader retrieves neighboring pixel values, and applies the Laplacian operator to simulate wave propagation. The simulation can be interacted with by clicking and dragging the mouse. Alternative a demo "boat" can be enabled that will drive in an infinity pattern.

Standalone Wave Solver: https://www.shadertoy.com/view/XcVGWh

Motion Wave Solver: https://www.shadertoy.com/view/4cV3Dh

Shoutout to Berelium for creating this shader and getting it running on the holomat. Go check out his stuff on shader toy: https://www.shadertoy.com/user/berelium 

The wave shaders he made for this project are not available publicly yet, but are accessible through the urls above.

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Comments

Jonathan Luna

It would be awesome to expand on this and feed data from an ec sensor to monitor plant nutrients in the soil and use pymath to formulate custom feed.. 😀 I ❤️ 🪴