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Hey!

Throughout the years, many people have requested videos, and the video perhaps the most often requested was one about Bezier curves. Since they are indeed super handy for all kinds of things, I figured I should finally do one! As always, while making this I found that the topic is much deeper than can be explained in just one video, so there will probably be more videos about this topic in the future.

In the mean time, enjoy this one, and let me know what you think!

Martijn

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This topic has been much requested, so I finally decided to make a video about it. Bezier curves are used throughout computer graphics and in engineering in general. Most software packages implement curves like these out of the box, but if you want to really get the most out of them then it is good to know how they work, and how you can create them yourself. In this video we make a segmented quadratic Bezier curve that could be useful in all kinds of scenarios. The topic of Bezier curves is much larger than just this video, so in the future we'll probably visit this topic some more. ========== Timetable ========== 0:00 - Intro ========== Social Media Links ========== Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode FX Hash (NFTs): https://www.fxhash.xyz/u/The%20Art%20of%20Code ========== If you want to follow along ========== Just go to ShaderToy.com and make a new shader! ========== Other videos to watch ========== ShaderToy for complete beginners: https://youtu.be/u5HAYVHsasc Other interesting topics related to this: Tweening Functions: https://www.youtube.com/watch?v=pydKWTSGMEM Lagrange Interpolation: https://youtu.be/4S6G-zenbFM

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