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When making the last video, about easing functions, I played around with a function for a bounce. While the base case for this is quite simple, I decided to extend it to however many bounces you want. This video shows how to do that. Apart from the bounce, I hope this video shows you a bit about how to go about modeling stuff with Desmos and how to think about how to tackle a problem like this.

As always, let me know what you think, and let me know what you manage to make with this.

Martijn

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Let's get bouncy!

In this video we'll build an easing function for a bounce. This could be used in a game, or a UI to make objects or elements bounce realistically. There are a few different ways to do this. In this video, we'll use a loop to add bounces. ========== Social Media Links ========== Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode FX Hash (NFTs): https://www.fxhash.xyz/u/The%20Art%20of%20Code ========== If you want to follow along ========== Starting point: https://www.shadertoy.com/view/7tfyW8 ========== Other videos to watch ========== Easing functions: https://youtu.be/pydKWTSGMEM ShaderToy for complete beginners: https://youtu.be/u5HAYVHsasc The most useful function (smoothstep): https://youtu.be/60VoL-F-jIQ

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