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Hey all!

With the result of the recent poll suggesting that more mathy videos would be appreciated, I thought I'd make a video on easing functions. For those that don't know, these functions are used in many different softwares to drive animated properties. Most development software have libraries for these so you can use them off the shelf but I think that any developer worth their salt should know how to make these themselves and be able to play with them in order to come up with new stuff.

Like always, Let me know what you think and what you make with this.

Enjoy!

Martijn

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Useful functions for Game Designers: Easing Functions

If you ever want to do anything related to software and animation, you should really know about easing (or tweening) functions. These simple functions allow you to add a lot of pizzazz to your project and are essential building blocks for any developer. In this video we'll go over the most common ones. ========== Social Media Links ========== Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode FX Hash (NFTs): https://www.fxhash.xyz/u/The%20Art%20of%20Code ========== If you want to follow along ========== https://www.shadertoy.com ========== Other videos to watch ========== ShaderToy for complete beginners: https://youtu.be/u5HAYVHsasc Writing a ray marcher: https://youtu.be/PGtv-dBi2wE

Comments

Anonymous

Great video! I love the math and easy-to-understand shader examples together. Best of two worlds.