Home Artists Posts Import Register

Content

In the final video of the Feathers in the Wind tutorial we'll build a little ray tracer and create uv-mapped spheres so we can texture-map the feathers onto them. Several people have asked to do a video about texture mapping and the techniques in this video allow you to do exactly that.

Enjoy!

Files

Shader Coding: Feathers in the Wind - Part 2

This is part 2 of the Feathers in the Wind shader coding tutorial. In this part we will stick the feathers onto ray traced spheres to get them flowing around in 3d. Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode Helpful links: Feathers in the Wind - Part 1: https://youtu.be/68IFmCCy_AM ShaderToy for absolute beginners: https://youtu.be/u5HAYVHsasc Simple camera setup: https://youtu.be/dKA5ZVALOhs Ray-sphere intersection: https://youtu.be/HFPlKQGChpE Polar coordinates: https://youtu.be/r1UOB8NVE8I Smoothstep explained: https://youtu.be/60VoL-F-jIQ Live version: https://www.shadertoy.com/view/WtscDf Music: Hammer & Felt by Beneath the Mountain

Comments

Anonymous

This is really fantasitc and thanks for doing these video's my knowledge of shader coding has developed so much in a short time thanks to your work, i am a hobby programmer writing for Android mobile devices likely be 'live wall papers' and simple games hoping to bring them visually alive and make them more interesting to use. Well that's the aspiration anyway. My daughter is quite artistic and it is a great way to display her and her friends work and so many options open up with this code, your video's are like a pandora's box. many thansk