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Hi all!


It's been a while since I posted a video. The last topic poll was 'earth, water, fire or wind' and wind won, so I decided to make something blowing in the wind. I could have modeled a plastic bag, like in the scene of American beauty, but I decided that feathers would look cooler.

Enjoy!

Martijn

Files

Shader Coding: Feathers in the Wind

Patrons decided, through the future topic poll, that the next video be wind-themed so in this video we'll be making procedural feathers blowing in the wind! Live version: https://www.shadertoy.com/view/ttlcR2 ShaderToy for absolute beginners: https://youtu.be/60VoL-F-jIQ Smoothstep explained: https://youtu.be/u5HAYVHsasc Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode

Comments

Anonymous

Hi. Great video I like the way you build from scratch almost like actually carving it out of clay. This is very helpful. My understanding of shader code is significantly greater thanks to your videos. Many thanks.

Anonymous

Watching it again i was wondering about the 'white out problem' i often have when using the Ray Marching (maybe this is not supposed to be capitalised) method, the creep towards 1, but your suggestion about using a mix function instead of just adding/subtracting the various elements works a treat with a particular shader i was working on.