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AI can now throw grenades at enemies! First some superficial improvements.

Player models now have improved visuals and look far less flat:

They now have a thin outline so that they can be better seen from a distance. This was very useful for snipers or when looking at a distance:

And now, grenades.

Here's how the grenade AI works:

Once an AI controlled player sees an enemy, he will take out a grenade if available and try to find an arc that does not collide with the world:

This arc (green lines), can vary in height since world obstacles might be tall or short. Therefore the arc height tested oscillates between big and small until one a clear arc path is found.

Explosions do not kill you if you are far enough but they will stumble you, giving the enemy an advantage of following up with a rifle shot to finish you off:

One emergent behavior from grenades is the ability for the AI to make cave systems. There is a hard floor (like bedrock) to prevent infinite digging but any and all AI players that fall inside will navigate like normal (and even find cover).

Some more goodies coming.

Stay tuned!

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