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I finished the water features for release but I want to talk first about some improvements and polish I did.

First, heads turning are more realistic and less snappy.

I also added more animations to give the characters more personality namely some more headpat animations and random "ok" and "refuse" animations. So whenever you try a certain task, if they are unable to do it or don't want to do it, they will refuse like so:

Emotions (angry and happy) probably won't make it to launch day but they will be added shortly afterwards.

Now for the final completed feature, water behaviors! Characters can now follow you into bodies of water and swim towards a location to complete tasks. There are also realistic splash effects and cool looking camera post processing effects for when you are underwater:

I also reworked some backend coding stuff to simplify and prevent animations from getting characters stuck in certain ways.

Next up is reimplementing sliding doors so characters can slide open and close the onsen spa's doors like v0.8. More polish will be added as I near the release window.

Stay tuned!

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Comments

0AThijs

It looks really nice. And I'm happy that the characters can swim too.