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I am continuing to add back in and polish previously removed behaviors to work with the new logic pipeline as well as with multiple characters. Most of the work I did in the past few days was mainly prioritized for the YouTube update video.

To start, the merchant behavior now has a couple more basic actions. Whenever a potential custom approaches the stand, they will signal to you to come over.

There is also a new loading screen whenever you load the game now:

Additionally, saving is more robust and will now properly serialize character clothing that was set by the player with cards.

A few other behaviors have returned to work with multiple characters and the new logic pipeline, namely horseback riding.

I will debut the YouTube update video by next devpost.


Stay tuned!

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