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The past few days I modeled a new clothing piece and implemented more onsen behavior logic.

The new clothing piece that will be customizable is the towel wrap. This is a simple towel that will be used by the characters when they are in the onsen. Like other game mechanics in the game, the player can point to the changing room to tell the loli to go to do something in particular. However there was an issue with telling which loli to do what. As a result I implemented a character selection system that allows the player to check or uncheck target lolis:

This made it very easy to command different groups of lolis.

So with this mechanic in place I started to write the behavior for lolis to enter the pool itself. It uses the new behavior system. I'm still surprised how easy it is to use. The plan is to have the loli move into the water once she has changed into the towel wrap (or school swimsuit). If the loli does not have a school swimsuit, she will go to the reception and ask for a towel.

There are still some issue with very close physical interactions but they will be ironed out as the days ago by. As you can see, lolis are smart enough to hit the reception bell. Then they will wait for the attendant to offer a towel. Then, they will pick it up and go to the changing room.

Once in the changing room, the character will select a basket and change her clothes (No animation yet). Like so:

I didn't get some code stable enough to show for this devpost (the loli actually going into the water itself), but it is working at the moment. So yeah. This is so far the most complex behavior tree for the characters. And also the simplest and shortest. Blessed be the new logic pipeline.

I'm starting to brainstorm and write the next YouTube game update video. It's been quiet a long time since the last one.

Stay tuned!

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Comments

Anonymous

En...Two lolis will touch each other’s face, won't they be angry?

sgthale

yeah in some other tests they became angry but this wasn't intended for when they just hand each other items.