Continuing Week 4: Mini Game (Patreon)
Content
The card mini game is taking a bit longer than expected due to the complexity of card handling but the hard part is over. Here is what I have so far:
When the loli is happy, you can present a full deck to start the poker mini game:
She will nod her head if she wants to play. Otherwise she will shake her head if she is angry or doesn't want to play:
The cards themselves have had a lot of logic added to them for handling. The handling of poker cards needs to be dynamic so the user can collapse cards into a deck or fan them out on his hand. Here is a video on the current handling mechanics:
As you pick up cards in keyboard mode, you will automatically place cards into an available fan group on your other hand. To make it easier to manage a bunch of cards, you can collapse a group of cards into a single card stack. This card stack will work just like a single item and will make it easier to store it for later use. This can be seen in the above video. The thickness of the card stack is affected by how many cards you have in it for some extra realism:
So with this system it will be easier to play games in a free-item fashion. Since I need extra time to complete the full mini game, week 4 will be extended to Tuesday/Wednesday. So looking back at the schedule that I set out for myself at the beginning for v0.75, I have needed an extra 6 days to properly finish everything I have added thus far (headpats, hugs, etc.).
There are quite a few improvements I'd like to do to cooking and related that I will do in the last week of the refactoring phase of v0.75. Next week on the todo list is the new town that I am looking forward to start. Should be fun.
Stay tuned!