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I finished a lot of texturing and models this weekend. The kitchen is now 80% complete.

I have not yet placed in lights but it's looking very good with the PBR materials. I use substance painter for my texturing and material creation. I started using it about a year ago and it quickly became my 2nd favorite piece of software. It makes texturing super fast for models and allows for procedurally generated designs. No more having to manually bake out curvature, ambient occlusion, and whatnot separately. Substance makes it very easy. SP:

The kitchen of course rests next to the livingroom.


The cupola has been textured.

There is also a new grandfather clock that Troid modeled. I painted it in substance painter.

The inventory system is going very well. When you activate it, a small panel pops up with the items that you have in it. When you click on a category icon, it will subtract it from the list and add it to your hand, effectively taking it out of the bag.

The next step is to add cooperation behaviors to the loli. Meaning she needs to be able to put stuff in her and your bag. Then you'll be able to properly go out and harvest stuff together.

Stay tuned.

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Comments

Anonymous

Kitchen is looking great. And good idea with a clock as well. It fits the rest of the house's style.