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Got quite a bit of work done for the tweak tab. The model is now properly linked for runtime head swapping. I also made a new animation to test your model in the Tweak tab.

I need to add a color picker for matching the skin color. This will probably be addressed for next devpost.

So far everything is going very well. The tweak tab for the eye section is fully operational and is very hand for tweaking the extents of your model's eyes to ensure she is looking right at you:

Here you can see me playing around with the eye distance buttons. There's still a couple small bugs I have to fix with her eye animations.

The hair section of the Tweak tab is almost operational but it will be used to tweak the bone chains of your hair.

Currently there is a default springiness set to all bone chains. It's usually too much for the average model but that's what tweaking is for.

I know I said that I will only be supporting custom heads for now. However my system does support attaching custom meshes to other parts of the body. Meaning when you make your new characters with this tool, nobody is stopping you from attaching a necklace, a shirt, or something. Therefore I will see if I can add a button for "full body override" to completely replace the rest of the body. This will be far more complicated because users will have to rig their full models to my own skeleton. I won't fully support it on release because it will be a very experimental setting. I don't want this to make custom clothing obsolete. I want to see all clothing pieces be compatible with all custom lolis. But yeah I'll have a quick and dirty option for the modelers who want to go nuts on customization.

Stay tuned.

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