Home Artists Posts Import Register

Content

Furiously polishing all logic so everything is smoother, faster, and more elegant for the demo release. Today I polished the chopsticks game module which has become my favorite logic module in Shinobu so far. It's just really fun and you really do kind of get into the game with her. I love how I added random animations before she makes a move to make her feel like she is really thinking hard about her next move. And of course, the inverse kinematics beautifully mixed in. She now plays 100% fairly and will easily beat any chopsticks rookie. Video here. 

Some things to notice in the video: I built a better looking teleportation model and texture. Still not satisfied with it since the arch is low poly but the current solution is more than good enough for this demo. Also Shinobu will now sit down on the floor if you sit down. It's a little bit annoying finding the right values to tell if a player is trying to sit down or is actually trying to look up her skirt. Having just the head transform sometimes does not provide enough context for what the player is trying to do. But it works reasonably well.

One of the last features I am working on is the checklist system so you know what to do once you hop into the demo. It will work similarly to Steam achievements where a small message will appear when you complete them individually.

I also implemented stealing objects back from her but there are quiet a few bugs I need to iron out for it to be truly bug free. There are lots of behaviors that I would like to fire off properly including immediately pissing her off if the object stolen is a donut. There is a chance this feature may not be in the demo. Video 2 shows off a short test.

Files

Comments

No comments found for this post.