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Progress with VR implementation is going very well. Video demonstrates the options menu which includes toggling teleportation/trackpad movement. The yellow ray for teleportation testing will be improved visually for the demo release since it isn't actually complete yet. Teleportation location identifiers (green/red circles on the floor) will be added. Switching from VR to keyboard is also pretty seamless. Pause menu buttons in VR are cycled with the trackpad(HTC Vive)/thumbstick(Oculus Rift). One thing I hate in games is that sometimes you can't navigate menu buttons with TAB, SHIFT+TAB and SPACE, so I implemented that in as well.

As for Shinobu's logic, video only demonstrates the new behaviors for demo v0.2. It does not showcase the older existing logic modules such as cheek kissing, playing chopsticks, looking up skirt, and throwing objects while angry, etc. I will show them in the next blog post after I polish and tighten up transitions and logic for VR. Headpats were improved by making the player's hand constrained to her head instead of constantly floating above. The last pickup feature I will be adding is taking back objects from her hands which I should have ready for next blog post.

One thing I think I did poorly on v0.1 of the demo is having proper instructions and knowing what the hell to do. So I will be looking into implementing a checklist system for the player to do. Just so you can test stuff out and know what shinobu can do. That should be the last feature for the demo release. I have a lot of work to do for Wednesday.

Files

Shinobu Project: VR Demo v0.2 Teaser (Free on October 10th)

https://patreon.com/sgthale MORE BEHAVIORS AVAILABLE IN THE DEMO INCLUDING: +playing chopsticks +cheek kissing +throwing objects while angry +and more!

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