Polymath 2.3 Done! (Patreon)
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Thank you all for your patience (I'm back from NYC). So it turns out Polymath 2.3 has actually been good to go since the alpha that I released for you all. I just had to figure out the right property to add to make it so you see your custom passive in the character screen.
I will proceed to prepare the script. Of note, I will most likely be releasing the source code (versus the obfuscated source files) in this release. My incoming child is due earlier than anticipated, and I have important work to finish up before my next job (likely requiring at least some effort during my paternity leave).
With the official modding tools incoming in likely 1-2 months, Polymath will probably become redundant and a less preferred tool at that time, so it is possible that I will shift my focus after this upcoming video to showing folks how to make mods using the other resources or for other games (when I have time to make content). I'll keep everyone in the loop.