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It is so much nicer having code actually work more like it is supposed to. The custom passives widget and integration of custom passives you make into a class mod are just about ready and functional! As you can see in the screenshot, I gave myself a custom passive that gave Flurry of Blows. The only thing left is to figure out why the custom passive does not have the custom name and description that I gave it. This will likely not take much longer (I have already ruled out more likely causes) but will be delayed given that I am traveling this week for work.

This being said, I have enough to start the script and do some of the recording, so the video and full release should not released in a reasonable amount of time. The alpha version is attached. Enjoy!

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Emanuel Pereda

Quick question. Everytime I make a weapon, when I go in game, it equips it. But when I go to use a melee attacks, says no melee weapon equipped. I made a dagger and have dagger proficiency on my custom class. I feel like lm missing something simple lol.

Emanuel Pereda

I used WPN_Dagger_1. the next two days ill have more time to mess with it and ill see if i can replicate the error again

Julian Willett

Sounds good. I recall testing a dagger and it worked, although the in-game data was really messy when I was trying to create a stable system of working with it, even for simpler sounding equipment (some weapons did not have entries in Root Templates, their using field did not work, or entries in Root Templates were defective). Let me know if you sort it out