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Next Video

  • Dating coach 0
  • Snake wrangler 2
  • Horn shiner 0
  • Medium 0
  • Party entertainer 0
  • 2024-03-25
  • 2 votes
{'title': 'Next Video', 'choices': [{'text': 'Dating coach', 'votes': 0}, {'text': 'Snake wrangler', 'votes': 2}, {'text': 'Horn shiner', 'votes': 0}, {'text': 'Medium', 'votes': 0}, {'text': 'Party entertainer', 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2024, 3, 25, 23, 42, 24, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 2}

Content

We're a go for a weapon/armor widget! Like prior releases, we'll start basic (so just make the item as desired and add it to your character at character creation). We can cover placing items in different containers in a future video (if there is enough interest).

What jobs did Halsin have before becoming First Druid?

Comments

Julian Willett

These are the fields I will start with. We'll do a similar thing with spells where you'll use a piece of equipment as a template, editing certain fields as you want. ########################### ### WEAPON FIELDS: Weight, RootTemplate, Damage, WeaponRange, Boosts, DefaultBoosts, Rarity, PassivesOnEquip ########################### ### ARMOR FIELDS: Weight, RootTemplate, ArmorClass, Boosts, Rarity, PassivesOnEquip, Proficiency

Julian Willett

RootTemplate basically seems to be the texture the item is based on.