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Action Resource Icon Update and Patron Poll

  • Try to figure out ARP icons through editing ImprovedUI more 1
  • Create and showcase a custom item (weapon,armor) maker widget 1
  • Try to figure out spell icons (similarly little documentation) 0
  • Move onto producing a race mod widget 0
  • Learning basic scripting in BG3 (likely very high yield) 1
  • 2024-03-25
  • 3 votes
{'title': 'Action Resource Icon Update and Patron Poll', 'choices': [{'text': 'Try to figure out ARP icons through editing ImprovedUI more', 'votes': 1}, {'text': 'Create and showcase a custom item (weapon,armor) maker widget', 'votes': 1}, {'text': 'Try to figure out spell icons (similarly little documentation)', 'votes': 0}, {'text': 'Move onto producing a race mod widget', 'votes': 0}, {'text': 'Learning basic scripting in BG3 (likely very high yield)', 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2024, 3, 25, 1, 36, 32, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 3}

Content

Hey all, I am in the process of trying to get custom action resource point icons working. After following a guide and another mod's example, sadly, it still does not work. I will check out a few more template mods tomorrow. I messaged someone involved with ImprovedUI, too, so hopefully, I will hear back from them about dynamically loading action resource icons.

The issue is that there is less documentation on "dynamically" loading the action resource icons into your game compared to class icons. One can "directly" load the action resource icons into ImprovedUI, but this entails more steps. Both approaches require you to make a series of icons (8 in total) and place them in several folders across your mod. The "direct" approach then requires you to unpackage ImprovedUI, edit 4 files across ImprovedUI (across multiple locations in each file), and repackage ImprovedUI. An optional next step is to then make it so your assets are passed in future ImprovedUI releases, which involves creating a Github account and "forking" ImprovedUI to include the files that you updated.

Needless to say, the "direct" approach is quite tedious and may not be worth it for people. I could try to figure it out, but there is no certainty that my attempts will be fruitful either (modding is generally challenging because of its lack of documentation. This can be a limiting factor, even for folks with more experience). We can proceed in several different ways, so please vote on what you'd like to see. I will consider this poll if my attempts to get action resource icons working by the EOD tomorrow do not work.

A key point with this is that this does not mean we would never come back to custom action resource icons. I would just hold off on them until there is either better documentation or if other topics would be less valuable at the point where I reconsider the next video/update.

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